Role Playing Gamer Association Events
On this page you will find a list of gaming events sorted alphabetically
by rules system. For a listing of all events and their time slots,
see the Gaming
Overview. You can find information on how to submit gaming events
of your own on our Gamemasters
Page.
Fees: There will not be any additional individual fees for RPGA
events, but you will need a Special Events
Convention Pass to play in the RPGA events.
RPGA PLAYERS TAKE NOTE: Our
RPGA Gaming Coordinator will be handling preregistrant table mustering for RPGA
events for OwlCon via Warhorn.net. When you pre-register, just select blank slots
for the events you want to be RPGA events and check "YES" when asked if you are playing RPGA games.
After you pre-register and pay, you will be
given access to Warhorn.net to sign up for table slots
(click here
and that site will open in a new window). Please use the same contact information to register for Warhorn that
you used to preregister for OwlCon. If you have problems with this, please
contact our RPGA Gaming Coordinator (this opens a new window). Event Listing Notes
- Timeslot listings reflect the number of slots left, e.g. Fri2000 (1) means
there is one slot left in the Fri2000 slot.
- Closed events will be bold-faced in red
type, like this - Fri2000 (0)
.
Game Systems
D&D 4e Living Forgotten Realms
| AGLA1-1 Lost Temple of the Fey Gods |
4 - 6 players |
| Sat1500 (6) |
|
|
Special event: You must have
a Special Events badge to participate in this event. Faerûn’s wild places are often dismissed as nuisances and pranksters. Those who truly understand the fey know that as with all things natural, there is a darker side to these creatures of fancy. Could a rash of stolen food and sleep dust traps point to a more sinister threat lurking on the wild side of reality? A Living Forgotten Realms adventure set in Aglarond for characters levels 1-4. GM - Ken Jenks
|
| AGLA1-2 At the Foot of the Lighthouse |
4 - 6 players |
| Fri2000 (6) |
Intermediate |
|
Minimum age: You must be
13 years of age or older to participate in this event. The Sea of Fallen Stars is the lifeblood for many who live along the coast of Aglarond. For the men and women who ply their trades over its dangerous depths, the sight of a lighthouse means a welcome return
to the relative safety of shore. That is, of course, unless the lighthouse in question is no longer dedicated to guiding travelers along the safe path. A Living Forgotten Realms adventure set in Aglarond for characters levels 4-7. GM - Brian Chalmers
|
| CORM1-2 Gangs of Wheloon |
4 - 6 players |
| Sat2000 (6) |
Intermediate |
|
A prison city, a spy, and 3,000 of the most dangerous criminals in Cormyr: Can you get in and out of Wheloon to rescue one of the Crown's most valuable agents? A Living Forgotten Realms adventure set in Cormyr for characters levels 4-7. GM - Chris Wise
|
| DALE1-1 The Prospect |
4 - 6 players |
| Sat2000 (6) |
|
|
Special event: You must have
a Special Events badge to participate in this event. The Fall of Stars is the most famous adventurers’ club in Faerûn. Who can say no when offered membership in the Stellar Fellowship, for a mere errand? But of course, things are never that simple. A Living Forgotten Realms adventure set in the Dalelands for characters levels 1-4. GM - Ken Jenks
|
| IMPI1-1 Alone |
4 - 6 players |
| Sat1000 (6) |
Intermediate |
|
Minimum age: You must be
13 years of age or older to participate in this event. Impiltur is not a safe country for those who are alone. When a young woman’s father dies, can you resist her cry for help? A Living Forgotten Realms adventure set in Impiltur for characters levels 1-4. GM - Brian Chalmers
|
| LURU1-1 Slivers of Eaerlann |
4 - 6 players |
| Sun1000 (6) |
Intermediate |
|
Luruar is a haven of peace and culture surrounded by howling wilderness studded with lost ruins, hidden temples, and the lairs of foul, vicious creatures. Things that are lost, however, do not always stay so and some things hidden refuse to remain in darkness. A Living Forgotten Realms adventure set in Luruar for characters levels 1-4. GM - Chris Wise
|
| MOON1-1 Nature's Wrath |
4 - 6 players |
| Sun1500 (6) |
Intermediate |
|
Faith in the Chauntea runs strong amongst the Ffolk, and the village of Warlsbry is no exception. The village appears to have fallen from favour, and now the beasts of field and sea bring their wrath against the village. You must return the village to the gods' good graces or it may not survive the coming winter. A Living Forgotten Realms adventure set in the Moonshae Isles for characters levels 1-4. GM - Chris Wise
|
| MOON1-1 Nature's Wrath |
4 - 6 players |
| Sat1500 (6) |
Intermediate |
|
Minimum age: You must be
13 years of age or older to participate in this event. Faith in the Chauntea runs strong amongst the Ffolk, and the village of Warlsbry is no exception. The village appears to have fallen from favour, and now the beasts of field and sea bring their wrath against the village. You must return the village to the gods' good graces or it may not survive the coming winter. A Living Forgotten Realms adventure set in the Moonshae Isles for characters levels 1-4. GM - Brian Chalmers
|
| SPEC1-1 Shades of the Zhentarim Round 1 |
4 - 6 players |
| Sat1000 (6) |
Intermediate |
|
Special event: You must have
a Special Events badge to participate in this event. Zhentil Keep is a city with a storied history, even if most of the tale is not fit for innocent ears. A mission to find the wayward son of a wealthy merchant leads deep into the secrets, deceptions, and brutal power on which the dreaded Zhentarim built their ominous keep. A Living Forgotten Realms two-round special adventure set in Zhentil Keep for characters levels 1-4 GM - Brett Hulett
|
| SPEC1-1 Shades of the Zhentarim Round 1 |
4 - 6 players |
| Sun1000 (6) |
Intermediate |
|
Special event: You must have
a Special Events badge to participate in this event. Zhentil Keep is a city with a storied history, even if most of the tale is not fit for innocent ears. A mission to find the wayward son of a wealthy merchant leads deep into the secrets, deceptions, and brutal power on which the dreaded Zhentarim built their ominous keep. A Living Forgotten Realms two-round special adventure set in Zhentil Keep for characters levels 1-4 GM - Brett Hulett
|
| SPEC1-1 Shades of the Zhentarim Round 1 |
4 - 6 players |
| Sat1500 (6), Sun1000 (6) |
|
|
Special event: You must have
a Special Events badge to participate in this event. SPEC1-1 Shades of the Zhentarim Round 1
Zhentil Keep is a city with a storied history, even if most of the tale is not fit for innocent ears. A mission to find the wayward son of a wealthy merchant leads deep into the secrets, deceptions, and brutal power on which the dreaded Zhentarim built their ominous keep. A Living Forgotten Realms two-round special adventure set in Zhentil Keep for characters levels 1-4.
GM - William Elmer
|
| SPEC1-1 Shades of the Zhentarim Round 2 |
4 - 6 players |
| Sun1500 (6) |
Intermediate |
|
Special event: You must have
a Special Events badge to participate in this event. Zhentil Keep is a city with a storied history, even if most of the tale is not fit for innocent ears. A mission to find the wayward son of a wealthy merchant leads deep into the secrets, deceptions, and brutal power on which the dreaded Zhentarim built their ominous keep. A Living Forgotten Realms two-round special adventure set in Zhentil Keep for characters levels 1-4 GM - Brett Hulett
|
| SPEC1-1 Shades of the Zhentarim Round 2 |
4 - 6 players |
| Sat2000 (6) |
Intermediate |
|
Special event: You must have
a Special Events badge to participate in this event. Zhentil Keep is a city with a storied history, even if most of the tale is not fit for innocent ears. A mission to find the wayward son of a wealthy merchant leads deep into the secrets, deceptions, and brutal power on which the dreaded Zhentarim built their ominous keep. A Living Forgotten Realms two-round special adventure set in Zhentil Keep for characters levels 1-4 GM - Brett Hulett
|
| SPEC1-1 Shades of the Zhentarim Round 2 |
4 - 6 players |
| Sat2000 (6), Sun1500 (6) |
|
|
Zhentil Keep is a city with a storied history, even if most of the tale is not fit for innocent ears. A mission to find the wayward son of a wealthy merchant leads deep into the secrets, deceptions, and brutal power on which the dreaded Zhentarim built their ominous keep. A Living Forgotten Realms two-round special adventure set in Zhentil Keep for characters levels 1-4.
GM - William Elmer
|
|