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Role Playing Gamer Association Events

On this page you will find a list of gaming events sorted alphabetically by rules system. For a listing of all events and their time slots, see the Gaming Overview. You can find information on how to submit gaming events of your own on our Gamemasters Page.

Fees: There will not be any additional individual fees for RPGA events, but you will need a Special Events Convention Pass to play in the RPGA events.

RPGA PLAYERS TAKE NOTE: Our RPGA Gaming Coordinator will be handling preregistrant table mustering for RPGA events for OwlCon via Warhorn.net. When you pre-register, just select blank slots for the events you want to be RPGA events and check "YES" when asked if you are playing RPGA games. After you pre-register and pay, you will be given access to Warhorn.net to sign up for table slots (click here and that site will open in a new window). Please use the same contact information to register for Warhorn that you used to preregister for OwlCon. If you have problems with this, please contact our RPGA Gaming Coordinator (this opens a new window).

Event Listing Notes

  • Timeslot listings reflect the number of slots left, e.g. Fri2000 (1) means there is one slot left in the Fri2000 slot.
  • Closed events will be bold-faced in red type, like this - Fri2000 (0)
  • .

Game Systems

   

D&D 4e Living Forgotten Realms

AGLA1-1 Lost Temple of the Fey Gods 4 - 6 players
Sat1500 (6)

Special event: You must have a Special Events badge to participate in this event.

Faerûn’s wild places are often dismissed as nuisances and pranksters. Those who truly understand the fey know that as with all things natural, there is a darker side to these creatures of fancy. Could a rash of stolen food and sleep dust traps point to a more sinister threat lurking on the wild side of reality? A Living Forgotten Realms adventure set in Aglarond for characters levels 1-4.

GM - Ken Jenks


AGLA1-2 At the Foot of the Lighthouse 4 - 6 players
Fri2000 (6) Intermediate

Minimum age: You must be 13 years of age or older to participate in this event.

The Sea of Fallen Stars is the lifeblood for many who live along the coast of Aglarond. For the men and women who ply their trades over its dangerous depths, the sight of a lighthouse means a welcome return to the relative safety of shore. That is, of course, unless the lighthouse in question is no longer dedicated to guiding travelers along the safe path. A Living Forgotten Realms adventure set in Aglarond for characters levels 4-7.

GM - Brian Chalmers


CORM1-2 Gangs of Wheloon 4 - 6 players
Sat2000 (6) Intermediate

A prison city, a spy, and 3,000 of the most dangerous criminals in Cormyr: Can you get in and out of Wheloon to rescue one of the Crown's most valuable agents? A Living Forgotten Realms adventure set in Cormyr for characters levels 4-7.

GM - Chris Wise


DALE1-1 The Prospect 4 - 6 players
Sat2000 (6)

Special event: You must have a Special Events badge to participate in this event.

The Fall of Stars is the most famous adventurers’ club in Faerûn. Who can say no when offered membership in the Stellar Fellowship, for a mere errand? But of course, things are never that simple. A Living Forgotten Realms adventure set in the Dalelands for characters levels 1-4.

GM - Ken Jenks


IMPI1-1 Alone 4 - 6 players
Sat1000 (6) Intermediate

Minimum age: You must be 13 years of age or older to participate in this event.

Impiltur is not a safe country for those who are alone. When a young woman’s father dies, can you resist her cry for help? A Living Forgotten Realms adventure set in Impiltur for characters levels 1-4.

GM - Brian Chalmers


LURU1-1 Slivers of Eaerlann 4 - 6 players
Sun1000 (6) Intermediate

Luruar is a haven of peace and culture surrounded by howling wilderness studded with lost ruins, hidden temples, and the lairs of foul, vicious creatures. Things that are lost, however, do not always stay so and some things hidden refuse to remain in darkness. A Living Forgotten Realms adventure set in Luruar for characters levels 1-4.

GM - Chris Wise


MOON1-1 Nature's Wrath 4 - 6 players
Sun1500 (6) Intermediate

Faith in the Chauntea runs strong amongst the Ffolk, and the village of Warlsbry is no exception. The village appears to have fallen from favour, and now the beasts of field and sea bring their wrath against the village. You must return the village to the gods' good graces or it may not survive the coming winter. A Living Forgotten Realms adventure set in the Moonshae Isles for characters levels 1-4.

GM - Chris Wise


MOON1-1 Nature's Wrath 4 - 6 players
Sat1500 (6) Intermediate

Minimum age: You must be 13 years of age or older to participate in this event.

Faith in the Chauntea runs strong amongst the Ffolk, and the village of Warlsbry is no exception. The village appears to have fallen from favour, and now the beasts of field and sea bring their wrath against the village. You must return the village to the gods' good graces or it may not survive the coming winter. A Living Forgotten Realms adventure set in the Moonshae Isles for characters levels 1-4.

GM - Brian Chalmers


SPEC1-1 Shades of the Zhentarim Round 1 4 - 6 players
Sat1000 (6) Intermediate

Special event: You must have a Special Events badge to participate in this event.

Zhentil Keep is a city with a storied history, even if most of the tale is not fit for innocent ears. A mission to find the wayward son of a wealthy merchant leads deep into the secrets, deceptions, and brutal power on which the dreaded Zhentarim built their ominous keep. A Living Forgotten Realms two-round special adventure set in Zhentil Keep for characters levels 1-4

GM - Brett Hulett


SPEC1-1 Shades of the Zhentarim Round 1 4 - 6 players
Sun1000 (6) Intermediate

Special event: You must have a Special Events badge to participate in this event.

Zhentil Keep is a city with a storied history, even if most of the tale is not fit for innocent ears. A mission to find the wayward son of a wealthy merchant leads deep into the secrets, deceptions, and brutal power on which the dreaded Zhentarim built their ominous keep. A Living Forgotten Realms two-round special adventure set in Zhentil Keep for characters levels 1-4

GM - Brett Hulett


SPEC1-1 Shades of the Zhentarim Round 1 4 - 6 players
Sat1500 (6), Sun1000 (6)

Special event: You must have a Special Events badge to participate in this event.

SPEC1-1 Shades of the Zhentarim Round 1 Zhentil Keep is a city with a storied history, even if most of the tale is not fit for innocent ears. A mission to find the wayward son of a wealthy merchant leads deep into the secrets, deceptions, and brutal power on which the dreaded Zhentarim built their ominous keep. A Living Forgotten Realms two-round special adventure set in Zhentil Keep for characters levels 1-4.

GM - William Elmer


SPEC1-1 Shades of the Zhentarim Round 2 4 - 6 players
Sun1500 (6) Intermediate

Special event: You must have a Special Events badge to participate in this event.

Zhentil Keep is a city with a storied history, even if most of the tale is not fit for innocent ears. A mission to find the wayward son of a wealthy merchant leads deep into the secrets, deceptions, and brutal power on which the dreaded Zhentarim built their ominous keep. A Living Forgotten Realms two-round special adventure set in Zhentil Keep for characters levels 1-4

GM - Brett Hulett


SPEC1-1 Shades of the Zhentarim Round 2 4 - 6 players
Sat2000 (6) Intermediate

Special event: You must have a Special Events badge to participate in this event.

Zhentil Keep is a city with a storied history, even if most of the tale is not fit for innocent ears. A mission to find the wayward son of a wealthy merchant leads deep into the secrets, deceptions, and brutal power on which the dreaded Zhentarim built their ominous keep. A Living Forgotten Realms two-round special adventure set in Zhentil Keep for characters levels 1-4

GM - Brett Hulett


SPEC1-1 Shades of the Zhentarim Round 2 4 - 6 players
Sat2000 (6), Sun1500 (6)

Zhentil Keep is a city with a storied history, even if most of the tale is not fit for innocent ears. A mission to find the wayward son of a wealthy merchant leads deep into the secrets, deceptions, and brutal power on which the dreaded Zhentarim built their ominous keep. A Living Forgotten Realms two-round special adventure set in Zhentil Keep for characters levels 1-4.

GM - William Elmer


OwlCon, an Annual Gaming Convention at Rice University

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