Warhammer 40,000 RTT Guidelines
Pub quizzes, carnage, and good sportsmanship! Oh my!
UPDATE (02FEB2002): To facilitate quick registration at the door,
we are still accepting electronic army list submissions. You
will still not receive a slot in the RTT until you show up to OwlCon
and register, but this will insure your list is submitted
and valid, and will streamline the registration process for you.
First, let's get the serious stuff out of the way. You will not
be given a slot in the RTT until you have submitted a preregistration
form, payment has been received, and you have submitted a valid
army list. Right, now let's get on with it! It's just a few easy
steps to secure your place in the merry mayhem!
- Read the rules and guidelines below
- Submit an Army List
(we are still accepting electronic list submissions)
- Hurry up and finish that conversion or paint job before the
RTT starts! ;-)
- Register as soon as you can! The doors open at 6:00 PM Friday,
08FEB2002.
- If you get a slot, rejoice in the mayhem you will soon enjoy.
Note: This is an official Rogue Trader Tournament. This
is a special event and requires a special events pass.
Prizes!
There will be prizes given out for Best Sportsman (opponents' evaluation
sheets), Best Painted (judges scoring on painting and appearance),
Best Army (combination of painting and army selection scores), Best
overall (combination of combat results, sportsmanship, painting
and army selection scores). Each prize will include a certificate
and a gift of 40k miniatures.
Army Selection Scoring That Depend On Your Army List Design
These scoring categories count for 2 points each out of a possible
160+ points. However, note that there will be an award for Best
Army, which will depend in part upon your selection scores.
- Does the army have more troop choices than any other single
category? - So if you have 2 HQ, 4 Troops, 3 Elites, 3 Fast Attack,
3 Heavy Support you would satisfy this.
- Do troop selections make up at least 40% of the total points
of this army?
- Are there at least two squads that are at maximum size?
- Has the player spent less than 10% of their total points on
anything from the "Armory" page? - Note the change to
the word "Armory" instead of "Wargear".
- Do individual characters, squads, and the army itself have name(s)?
- Does the army have a theme or background to it?
Army Composition and Rules guidelines
- Each player must bring all Codices
and Chapter Approved articles and books pertaining to his or her
army. Photocopies of pertinent material are permitted.
These materials should be readily available for your opponent
to look at.
- Armies may be up to 1750 points using one standard force detachment
from any current Codex or Chapter Approved lists, but NOT
Recommended Optional nor Optional lists.
- Citadel Journal Lists will not be eligible for Rogue Trader
Tournaments. Appendix armies may not be used.
- No Recommended Optional nor Optional rules from
Chapter Approved will be used.
- No vehicles constructed from Vehicle Design Rules may be used,
though Forge World vehicles from Imperial Armour will be used,
but only the rules covering tank variants (no Super Heavies, flyers
or weapons platforms). Imperial Armour II contains the following
rules in use: Wave Serpent, Night Spinner, Gunwagon, Battlewagon
(no battle fortress upgrade is allowed), Grot Bomb Launcha.
- No special characters will be allowed.
- Points for army composition will be added and deducted in accordance
with current Rogue Trader rules. Note that Rogue Trader composition
rules are different from Grand Tournament rules. [The RTT rules
are being updated for 2002, we will post more information as we
receive it.]
- Jungle fighting rules found in Codex: Catachans will NOT be
in effect.
- All army lists found in the Index Astartes - First Founding
articles will be in use, but as with all other armies, you must
provide the appropriate rules for your opponent when you show
up to play. We also ask that you give the specific issue and page
number for the army list when submitting it.
Modeling and Painting Guidelines
- All models must be Games Workshop models, though conversion
parts may come from any source.
- All models must be painted with at least three colors, not counting
the base coat or primer, in order to avoid losing appearance points.
Unpainted armies or armies painted only with primer will not be
allowed.
- Each model must clearly represent its intended function. Proxy
miniatures from the Games Workshop range (including Foundry miniatures)
are permitted as long as they are fully representative of their
function (e.g. using converted Fantasy dwarves to build an Imperial
Guard army, using Fantasy cold ones for Imperial Guard rough riders
or using Fantasy demons in Chaos armies).
- What You See Is What You Get (WYSIWYG). If a model is equipped
with an item, it must be shown on the figure. Models for army
list choices that are not available must be converted to reflect
the model's capabilities. If you are in any way in doubt about
whether your conversion or scratch built piece might not be acceptable
please contact us before the tournament. We don't want someone
to show up with something they can't use!
Tournament Format
- We strongly recommend preregistration
for this event (see top of page). All army lists
for players not preregistered must be handed to the judges by
9:30 A.M. Saturday, February 9, 2002, without exception. If you
have preregistered and submitted your list in advance, we will
take care of printing lists out for you. If you do not preregister,
you must supply 4 printed army lists to the judges prior to the
start of the first game (1 copy for the judges and 1 copy for
each opponent).
- Each player must bring all Codices
and Chapter Approved articles and books pertaining to his or her
army. Photocopies of pertinent material are permitted.
These materials must be readily available for your opponent to
look at.
- The tournament will consist of three games lasting 1 hour 40
minutes each with a 20 minute break between each one. The first
game will start promptly at 10 a.m. Players arriving late will
not be allowed to play the first game for score, but will be scored
on the last two games.
- Games will be played on 4' x 6' tables. Each table will have
from 4 to 7 pieces of terrain. Buildings will function like Woods
per the standard rules. No building or bunker rules will be used.
- Cityfight rules will NOT be in effect.
- Each player will play on three different tables and will play
three different scenarios. Scenarios will have mission objectives
which will affect scoring.
- We are working on getting the army composition scoring, but
GW is updating the RTT rules for 2002.
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