Living City
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| R01 | Hawks Pride | 3 - 6 players | ||
| D&D, 3rd ed. | Fri. 2000, Sat. 1500 | Intermediate | ||
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While investigating the robbery of a valuable bird stolen from the shop of an eccentric elven merchant, you stumble into an even greater mystery: a series of recent deaths within the ranks of the Knights of the Hawk have the knights in disarray and desperately looking for the culprit before word spreads throughout the city. Will your investigation into the robbery of a bird lead you to uncover darker secrets? An adventure recommended for D&D Living City characters levels 5-11. |
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| R02 | Last Defense | 3 - 6 players | ||
| D&D, 3rd ed. | Sat. 1000, Sun. 1000 | Intermediate | ||
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The temples to Azuth and Mystra in Mossbridges have been attacked. The call sounds for Ravens Bluff adventurers to defend what remains of the structure while the local clergy head to the Abyss. You’ve nothing better to do for a few days, do you, than to baby-sit a spell-ravaged building? An adventure recommended for D&D Living City characters levels 3-13. |
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| R03 | Shadows of Sevenecho | 3 - 6 players | ||
| D&D, 3rd ed. | Fri. 2000, Sat. 1000, Sun. 1500 |
Intermediate |
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Shadows are not always found upon the ground or hidden in the cracks of a rocky outcropping. Sometimes they are found above or beneath, one has to look to see where the shadows will fall. Relarn Dayspring of the Temple of Lathander seeks adventurers to deliver a message to the village of Sevenecho before the shadows fall over this small village. An adventure for D&D Living City characters of levels 5-14. |
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| R04 | Too Much of Me is Magic | 3 - 6 players | ||
| D&D, 3rd ed. | Fri. 2000, Sat. 1500, Sun. 1500 | Intermediate | ||
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The Solar Aethylnmur requires the aid of Ravens Bluff’s most accomplished heroes. This go round, there won’t be time for a trip to the bakery. Recommended for D&D Living City characters levels 5 to 13. |
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| R05 | Blinking Eyes 1: Quarters | 3 - 6 players | ||
| Star Wars | Fri. 2000, Sat. 1000 | Beginner | ||
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The Metatheran Cartel has long since been ousted from the Cularin system, yet some of their dark legacy remains. Can the heroes of Cularin uncover their secrets and live to tell the tale? Travel to the lawless floating city of Varna Biqua and find out! Part one in the "Blinking Eyes" Trilogy. An adventure for Living Force heroes levels 1-9. Players are encouraged to play this before “Halves” and “Holes”. |
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| R06 | Blinking Eyes 2: Halves | 3 - 6 players | ||
| Star Wars | Sat. 1000, Sat. 1500 | Beginner | ||
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The political maneuverings between the cities of Gadrin and Hedrett have escalated. What is the connection between Gadrin’s Governor Chistor and the Metatheran Cartel? What does Senior Counselor Impeveri have to do with it? An adventure for Living Force heroes of levels 1 to 9. It is strongly recommended that this be played before “Holes” (Blinking Eyes III). |
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| R07 | Blinking Eyes 3: Holes | 3 - 6 players | ||
| Star Wars | Sat. 1500, Sun. 1000 | Beginner | ||
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You have been invited by the Dariana, Mother of the Hiironi, to attend a celebration at Hiironi irstat commemorating the Cularin Compact. An adventure for Living Force heroes levels 1 to 9. It is strongly recommended that this be played after “Quarters” and “Halves” (the first two parts of the Blinking Eyes trilogy). |
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| R08 | Bender | 3 - 6 players | ||
| D&D, 3rd ed. | Sat. 1500, Sun. 1000 | Beginner | ||
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A childhood friend finds himself in trouble following a night of drunken revelry. Can the heroes find a way to save him in time…and should they? An adventure for D&D Living Greyhawk characters levels 1-6. |
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| R11 | Torrocks Lair (BDK1-07) | 3 - 6 players | ||
| D&D, 3rd ed. | Sat. 1000, Sun. 1500 | Beginner | ||
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Torrock, a powerful ogre leader, is uniting the tribes of Bluff Hills orcs, ogres and hill giants into a single powerful fighting force. No one in the region is safe. Now that you’ve “volunteered” to help, maybe you can track down Torrock’s Lair. An adventure for D&D Living Greyhawk characters levels 1-6. Part one of the Bluff Hill’s Silver series. |
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| R12 | Up Close and Personal (BDK1-10) | 3 - 6 players | ||
| D&D, 3rd ed. | Fri. 2000, Sat. 1500, Sun. 1000 | Intermediate | ||
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A priest of an underground faith asks you to investigate a destroyed burial temple, with hopes of finding information that could be used against Iuz and his minions. He seems honest, and the temple is only a day’s travel outside of Stoink. The first adventure in the “To Hell and Highwater” series. An adventure for D&D Living Greyhawk characters levels 3-8. |
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| R13 | X Marks the Spot (BDK1-08) | 3 - 6 players | ||
| D&D, 3rd ed. | Sat. 1000, Sun. 1500 | Beginner | ||
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An infamous bandit is dead, but he leaves behind a wake of robbed caravans and pillaged towns. Do the characters have what it takes to find his hidden treasure? Does it even exist? An adventure for D&D Living Greyhawk characters levels 1-6. This adventure is part one of the Legacy of the Highwayman series. |
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