Miniatures Events
On this page you will find a list of the gaming events sorted alphabetically
by rules system. You can find information on how to submit gaming
events of your own on our Volunteers
& Gamemasters Page.
Miniatures Painting Clinic
| M01 |
Miniatures Painting Clinic |
4 - 8 painters |
| |
Sun. 1000 |
Intermediate |
Sure, you can get three colors down on your army,
but there's a little more to painting than that. For those of
you interested in the more advanced tips and tricks, this is
the place. Topics will be somewhat free form, but will include
color theory, brush maintenance, airbrushes, resins, the chemistry
of paint, and more. This clinic is aimed at miniatures painters
that have already learned the basics. Feel free to bring your
paints, brushes, and minis.
GM - Darrell Runyan |
Miniatures Gaming Events
AK-47
| M02 |
Say You Want a Revolution |
4 - 8 players |
| AK-47* |
Sat. 2000 |
Beginner |
* - Modified AK-47 by Peter Pig
Revolution is in the air in the capital city of Elbonia. The
Dictator's fragile alliance of power is crumbling and the movers
and shakers of Elbonian politics are maneuvering for power.
No one faction has the resources to single-handedly take over
the government, so alliances must be made (and broken?) to gain
your objectives amid the vicious street fighting in the capital.
15mm Modern Africa miniatures. Presented by Brazos Valley Historical
Miniatures.
GM - Brian Cantwell |
Battlefront W.W. II
| M03 |
Airfield Assault: PTO, 1944 |
4 - 8 players |
| Battlefront WW II |
Sat. 1500 |
Beginner |
United States Marines and soldiers of the Imperial
Japanese Army square off for control of an airfield in the Pacific.
Join the Corps and cross the airfield to root the stubborn Japanese
defenders from their entrenchments on the jungle's edge or honor
the Emperor by fighting back the US Marines and throwing them
back into the jungle.
GM - Brian Cantwell |
| M04 |
Where Eagles Drop |
3 - 6 players |
| Battlefront W.W. II |
Sat. 1000 |
Beginner |
In the early hours of June 6, 1944 the 101st Airborne
Division parachuted into the Cotentin Peninsula to secure the
areas West of Utah Beach. Some troop drops were on-target, while
other sticks of troopers were spread out over the French landscape.
The Screaming Eagles of the 101st had to secure their objectives
as best as they could with whatever forces they had. German
defenders were initially confused, but soon rallied and made
counterattacks to repel the airborne invaders. Guide your troops
in the first daylight hours of this Day of Days in 15mm scale.
GM - Rob Wubbenhorst |
Battleground W.W. II
| M05 |
Battleground W.W. II |
2 - 12 players |
| Battleground W.W. II |
Fri. 2000, Sat. 1500, Sun. 1500 |
Beginner |
Whether you're the American liberators of France,
the stoic German defenders of the Fatherland, or the heroic
and patriotic defenders of the Russian motherland, Battleground
WW II is a great fast paced system of one figure per man minis
combat in 28mm scale. It's the only game with rules for a gory
death! Take a squad or two and maybe some armor support and
we'll show you where the iron crosses grow!
GM - Andrei Coulter Blozinski, John Ziesemer, Mike Becnel |
| M06 |
Guns of Luzon |
4 - 8 players |
| Battleground W.W. II |
Sat. 2000 |
Beginner |
As the 11th Airborne assists in clearing the highlands
of the main island of Luzon they meet tough resistance from
the Japanese. The Americans must clear the battery of Japanese
Infantry guns covering the main road. The Japanese must protect
the guns in order to keep the road closed. A unique scenario
including mortars, field guns, and a Sherman.
GM - Michael Miller |
CAV
| M07 |
The Fall of Outpost 27 |
4 - 6 players |
| CAV |
Sat. 1000 |
Beginner |
The defenders of Outpost 27 attempt a daring breakout
from their besieged base in a desperate attempt to make it to
friendly lines. An introductory scenario for Reaper Miniatures
exciting new mecha game, CAV. All playing materials will be
provided.
GM - Dave Bennett, Black Lightning Assault Officer |
Custom Rules
| M08 |
Rorke's Drift |
4 - 6 players |
| Custom Rules* |
Fri. 2000, Sat. 1000 |
Beginner |
* - Hal Thinglum's Rules With Modifications
Dabulamanzi kaMpande can't seem to control his hordes. They're
after British blood and B Company 2nd/24th seem to be ripe for
the plucking. Can you be the stalwart Chard and Bromhead and
hold off the natives or will you simply be another Fairfax and
Carstairs, typical British dolts? Wash your spears and make
Cetshwayo proud. Wash your bayonets and get a V.C. Your choice.
GM - Bill Broussard |
Diskwars
| M09 |
Valley of Bones II (Open Tournament) |
2 - 16 players |
| Diskwars |
Sun. 1000 through Sun. 1500* |
Beginner |
|
* - This is a tournament that will probably run through both
slots, depending on attendance.
Two armies face off across the Valley of Bones. The general
on one side shouts "Charge!" and the armies surge
forward, each hoping to be the first to control the hill in
the middle, and to destroy the opposing forces.
Note: You may bring your own Disks,
but it is not required.
GM - Robbie Westmoreland
|
Gutshot
| M10 |
Gutshot Western Miniatures |
6 - 10 players |
| Gutshot |
Sat. 1000, Sat. 2000, Sun. 1000 |
Beginner |
This is the way the West was won. Hard men in
a hard land laying down the law with hot lead. Pit lawmen against
outlaws, gang against gang, or just shoot it out in free-for-all
until the Last Man Standing. This game is all about gunfighting.
None of that wussy role-playing crap. It's just guns and blood...and
dynamite now and then. This new game is on the verge of publication.
This is your chance to play it before you can own it. Table
top western 25/28mm miniature skirmishes. If you have Western
minis, come show them off. Yippie-yi ki yay!
Gutshot website
GM - Jim Skipper |
Mage Knight
| M11 |
Mage Knight Demo |
2 - 10 players |
| Mage Knight |
Sat. 1000 |
Beginner |
Learn to play the exciting game Mage Knight!
Mage Knight is the fast-paced collectable miniatures game that
everyone is raving about. In about 5 minutes, you'll learn how
the patented Combat Dial speeds up the game so your pre-painted
figures can do combat.
GM - Ken Forslund, WizKids Warlord |
| M12 |
Mage Knight Tournament (Official) |
4 - 20 players |
| Mage Knight |
Sat. 1500 |
Intermediate |
|
Note: This is an official tournament, run by a WizKids Warlord.
Accept the challenge of Mage Knight Bring your 200 point Mage
Knight army to do battle against others. Only one will survive.
Prizes for First, Second and best Sportsmanship.
Player Gear: Each player must bring a 200 point Mage Knight
army. We will be using the latest rules from http://www.wizkidsgames.com/mageknight/
GM - Ken Forslund, WizKids Warlord
|
The Rules With No Name
| M13 |
The Rules with No Name |
4 - 6 Players |
| The Rules with No Name |
Sat. 1000 |
Beginner |
|
Cow Town is normally a quiet little western town, although
the undertaker may disagree! El Guano is to be hung for his
crimes against the citizens of Cow Town. Can his brothers
break him out of jail before his date with the noose? Can
the sheriff keep the town safe? Is the town's money safe in
the bank? Or can the wily charms of Miss Kitty and her saloon
girls be resisted?
You roll the dice and see.
Remarks: Children allowed as long as accompanied by an adult.
GM - Brett Glover
|
Star Fleet Battles
| M15 |
Star Fleet Battles Tournament |
4-16 players |
| Star Fleet Battles |
Multiple rounds, see description |
Intermediate |
|
This is a multiple round event with elimination.
- Initial rounds - you should initially sign up for one
of the initial rounds, Fri. 2000 or
Sat. 2000.
- First advancement round is Sun 1000.
- Second advancement round is Sun 1500.
- Players cannot sign up for the Sunday rounds unless they
win in the earlier round(s).
Welcome to the Starfleet Battles tournament. Join the ranks
of your favorite heros from the original Star Trek episodes.
Take command of a Klingon D7, Federation CA, Romulan Firehawk
or any of a dozen more vessels in a tournament ladder series
of single elimination duels. As each of you vie for the coveted
rated ace card, you will have the opportunity to meet fellow
Starfleet Battles players in the Houston area.
Player Gear: The players should bring their own dice.
GM - Stuart Bradford Hinkle
|
The Sword in Africa (Sword and the
Flame Variant)
| M16 |
Zantar's Revenge |
3 - 6 players |
| The Sword in Africa* |
Sat. 2000 |
Beginner |
* - Sword and the Flame variant
Zantar, the man ape, summons natives and jungle beasts to defeat
several groups of unscrupulous European adventurers intent on
pillaging an abandoned diamond mine. Each player leads a small
African expedition into the jungle in a bid to become the richest
and/or most famous explorer in Africa.
GM - Dave Bennett |
Warhammer 40,000
| M17 |
40k Rogue Trader Tournament |
8-24 players |
| Warhammer 40,000 |
Sat. 1000 through Sat 1500* |
Intermediate |
|
* - This event runs through both the Sat. 1000 slot and the
Sat. 1500 slot.
Note: This is an official Rogue Trader Tournament.
This is a special event and requires
a special events pass.
Minis and mayhem! There is a lot you want to know, so we
have a dedicated web page with all the
info.
GM - Darrell Runyan et al
|
| M18 |
40k Open (Unofficial) |
8 - 12 players |
| Warhammer 40,000 |
Sun. 1000 through Sun. 1500* |
Intermediate |
|
* - This event runs through both the Sun. 1000 slot and the
Sun. 1500 slot.
Note: This is not an official GW tournament.
Rules used: 3rd ed. with Codex's and Chapter Approved.
Bring your army and see if you have what it takes to out think,
out last, and out fight your opponents. Your goal is to be
the last force standing, proving by divine will that your
group is the best around.
Remarks: Bring 1250 points using
one force detachment without any special characters.
While painted miniatures are great and look cool, they are
not required. However, be advised that you will need some
way to tell your dayglow orange Space Marine from somebody
else's dayglow orange Space Marine
GM - John R. Armstrong
|
Warmaster
| M19 |
Warmaster Tournament |
8 players |
| Warmaster |
Multiple rounds (see below) |
Intermediate |
|
Note: This is a special event
and requires a special events pass.
LSHM presents the Second Leg of its Warmaster Tournament
Series. Series leader Martin Sheaffer of Ft Worth took 1st
place at Millennium IV in November. Can you wrest his Undead
horde from its perch? The Third Leg of the series will take
place mid-2002; the overall leader of the Series will be crowned
LSHM Warmaster 2001-2002 Grand Champion. If you play Warmaster
you need to be in this tournament!
Schedule
- Friday 8:00 PM: Registration and First Round
- Saturday 10:00 AM: Round 2
- Saturday 3:00 PM Round 3
- Saturday 8:00 PM Round 4
Army Lists
Please bring one painted 1500 pt list with 2000 pt min/max
from the following armies:
- Bretonnian
- Chaos
- Dwarves
- Empire
- High Elves
- Kislev
- Lizardmen
- Orcs & Goblins
- Undead
Player Gear: Painted Army. Favorite terrain piece. Dice.
Ruler.
GMs - Chip Aaron, Blake Radetzky
Prizes will be awarded for 1st-3rd
place
Presented by Lone Star Historical Miniatures, San Antonio.
|
|
No Show
For this event, the GM simply did not show up.
Space Hulk
| M14 |
No One Can Hear You Scream |
2 - 6 players |
| Space Hulk |
Sat. 2000, Sun. 1000 |
Beginner |
A word of warning...
The Nostromo was only the beginning. Aliens have infiltrated
deep space merchant and mining ships. Most crews are already
dead. Reinforcement Space Marine Terminators are being sent
to discover more. Players have the option of competing in this
miniatures/board game tournament as either the malicious aliens
or the hardened marines, or both! And remember, in space no
one can hear you scream.
GM - Jason Cordes |
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