Tabletop Role Playing Games*
On this page you will find a list of the gaming events sorted alphabetically
by rules system. You can find information on how to submit gaming
events of your own on our Volunteers
& Gamemasters Page.
Note: Characters will be provided for these games unless otherwise
noted. Demo games may involve character generation within the
game slot.
Note: RPGA Events are listed on a separate
page.
7th Sea
| T01 |
Save a Princess? We're Pirates! |
2 - 6 players |
| 7th Sea |
Fri. 2000, Sat. 1500 |
Beginner |
Once again the crew of the valiant Avalonian Privateer
"The Asgard II" finds themselves called upon to do downright
un-piratelike deeds. Surely the Captain has gone daft as a crew
must embark across... dare we say it... land?!?! To rescue...
rescue mind you... a Princess. Argh! Why if we weren't loyal
to the cap'n' we'd hold her ransom ourselves... but then again...
there's probably a reward. And adventure! And booty! ... not
the Princess get your mind out of the gutter we run a clean
ship here.
Play Gear: If possible the player should bring ten sided dice.
At least 4 if possible, more is better.
GM - Matt Ragan |
Cowboys & Dragons (d20)
| T03 |
One Lily for Duty |
4 - 6 players |
| Cowboys & Dragons (d20)* |
Sun. 1000 |
Beginner |
|
Sheriff Joshua Tanner likes to keep his town quiet...not
that he gets any thanks for it from the good people of Beaufort.
Only now he's got Eliza Bridely in his lockup, and that means
that the MacDrake gang is going to come riding in to town
to get Bobby MacDrake's girl back, and Tanner's only deputy's
where Bridely's derringer left him...six feet under a flower
wilting in the hot Kendikut sun.
* Cowboys & Dragons is a d20 game. For more information,
visit the
web site.
GM - Greg Morrow
|
Dungeons & Dragons, 3rd edition
| T04 |
Around the World in 4 Hours! |
3 - 6 players |
| D&D, 3rd ed. |
Fri. 2000, Sat. 2000, Sun. 1500 |
Intermediate |
Around the World in 4 Hours! The World is a River
which Swallows its Tail! See the Floating Mountains of n'Ktek!
Visit the Black Light Temples of el'Sss-n'Dee! Experience Heaven's
Waterfall! Meet the friendly halflings of Gonnawannagoreilbad!
Let our guides take you on the Adventure of a Lifetime! Reasonable
rates!
*Purchaser bears all risks. Not responsible for death, mutilation,
vivisection, or summoning by demons. No refunds under any circumstances.*
Remarks: Your classic travel adventure. The key points of interest
are: a cosmology of a world-encircling river; interesting and
one-of-a-kind characters and races (my specialty); fast pace,
frequent chances for character action; many bad puns; low death
tolls. This adventure emphasizes fun over brilliance or strategy.
GM - B. K. Oxley (Binkley) |
| T05 |
The Crown of Arquesy |
4 - 6 players |
| D&D, 3rd ed. |
Sat. 1000, Sat. 1500 |
Intermediate |
|
Henry II, king of Arquesy has been betrayed and murdered
by his brother Richard, who has conspired with orcs to usurp
the crown. At great cost, the rebellion was quelled and the
king's heir, Charles, has been crowned, but Edward has captured
the Crown of Arquesy, the symbol of rule in the kingdom, kidnapped
Queen Mother Katherine, and fled with his few remaining allies
to the Caves of Despite. While Charles restores order to the
country, his brother Michael and a loyal band must strike
hard and fast into the Caves to recover the Crown before its
loss becomes known.
An adventure featuring Dwarven Forge Master Maze modular
dungeon miniature sets.
GM - Greg Morrow
|
Forge: Out of Chaos
| T06 |
Tales that Dead Men Tell |
3 - 6 players |
| Forge: Out of Chaos |
Sat. 1500 |
Beginner |
Ten years after the Lord Hamon was hung for treason
and criminal enterprises, the iron bells of his abandoned and
cursed estate have begun to ring. The last patrol to visit there
never returned, and the people of Lyvanna will pay good yellow
gold to find out why.
Remarks: This is one of two demo sessions for Basement Games'
new Forge: Out of Chaos system. Due to the generosity of the
makers, a complete set of game books will be given away at the
end of the session.
GM - Randall Hayes |
| T07 |
The Vemora |
3 - 6 players |
| Forge: Out of Chaos |
Fri. 2000 |
Beginner |
Your town has been crippled, physically and financially.
Most of the able-bodied men of the militia have been blinded
in a battle with a magical creature. They might be healed by
an artifact hidden away in plague-ridden Thornburg Keep. The
party of mercenaries the Elders hired to recover it have either
failed or run off with the supplies and money advanced to them.
The town has nothing left. So it's up to you, the sons and daughters
of Dunnerton, to brave darkness and death to save your families.
Remarks: This is one of two demo sessions for Basement Games'
new Forge: Out of Chaos system. Due to the generosity of the
makers, a complete set of game books will be given away at the
end of the session.
GM - Randall Hayes |
GURPS Fantasy
| T08 |
GURPS Fantasy |
3 - 6 Players |
| GURPS Fantasy |
Fri. 2000, Sat. 1000, Sun. 1500 |
Beginner |
It's been an unusually hot summer in the kingdom
of Pankira. Crops are failing from the drought and even the
local wizards' guild is hard pressed to aid. To make matters
worse, the fishing ships that go out are more often not returning.
The Council has requested aid from the neighboring nation of
Verbain. The supply ships are two weeks late and the Council
has requested the aid of anyone who can find out what's happened.
The Council has become desperate as fishing and trade ships
sent with armed escorts don't return, not to mention the slaughtered
shore villages...
Player Gear: at least 3 six-sided dice, pencil, and paper for
notes. I'll provide the characters.
GM - Alejandro Camacho Jr. |
GURPS Horror
| T09 |
Murder 101 |
2 - 6 Players |
| GURPS: Horror |
Sat 1000, Sun 1500 |
Beginner |
You and your partner are local L.A. homicide detectives.
You've been called into a bar to investigate a brutal, ritual
murder. When you get there, it's like nothing you've ever seen.
It looks like 100 gallons of blood have been splattered everywhere,
yet there is one body. Strangely enough in one section of the
room, you notice the blood is slowly evaporating around a single
phrase. And this is only the beginning.
NOTE: This campaign contains mature
and violent subject matter. You MUST be at least 18 to play.
Player Gear: For luck, bring your own 3 six-sided dice. I'll
provide if you don't have any. I'll provide characters.
Must is pencil and paper for notes.
GM - Oscar Cavazos Jr. |
GURPS Modern
| T10 |
Recon and Exploration |
3 - 6 Players |
| GURPS Modern |
Fri. 2000, Sat. 1000 |
Beginner |
|
NOTE: This game is a two-part adventure,
but you do not have to play in the first part to play in the
second part. Part 1 is Friday and Part 2 is Saturday.
GURPS TL7. It's archaeology and military recon rolled
in one. It's Indiana Jones without the whips and bad puns.
It's 2001, in the jungles of South America. 175 pt Characters.
Books used: Basic, Comp 1, High Tech
Player Gear: Pencil, Scratch Paper, some 6-siders, and a wing
and a prayer.
GM - Micah Staggs
|
GURPS Old West
| T11 |
Gunfight at the Okeydoke Corral |
3 - 6 Players |
| GURPS Old West |
Sat. 1500 |
Beginner |
The rustlers have had run of the town for long
enough. The townspeople have wired the governor and have gotten
a new sheriff. Your job is to put an end to the outlaws reign
of terror. It's a big job. Are you up to it?
Player Gear: I'll provide characters, players please bring dice
and pencils.
GM - Albert (Al) Griego, Man In Black (Steve Jackson Games volunteer
game demo rep) |
Hackmaster
| T12 |
Storms Over Garweeze World |
4 - 6 Players |
| Hackmaster |
Fri. 2000, Sat. 1500 |
Beginner |
Why is Luvia raising armies? Where did the gnome
titans disappear to? How could a Grel be friends with a pixie-fairy?
What does it all mean to Garweeze World, and why is the lost
peg leg of Sturm Pyre the key to it all? Only the bravest of
heart, most skilled, and deadliest adventurers have any chance
of finding these answers. Unfortunately, they were all just
brutally killed in a manner most bloody, leaving only you, their
followers, to go on.
Player Gear: Dice, paper, pencils.
GM - John Simons |
Kobolds Ate My Baby
| T14 |
The Grate Eskape! |
3 - 6 Players |
| Kobolds Ate My Baby |
Sat. 1500, Sun. 1000 |
Beginner |
|
Description: Kobolds: devilish little village-terrorizing
cow-burning baby-eating mean-spirited critters who work for
Tabriz (Evil Wizard for Hire). Trouble. Pyrozoomanics with
chicken lycanthropy. Not the top of the food chain. Not the
sharpest spoon in the pocket. You.
What has gone before: Not every plan works out. You've been
captured by the stupid humans and imprisoned in their new
Kobold Escape Proof Compound. That's what they think, anyway.
You have a plan, and it cannot fail. You're getting out by
going down--after all, sewers and Kobolds are made for each
other! You all will pull off The Grate Eskape!
No Experience Required! Based on a true story! No one will
be admitted during the climactic baby juggling scene! (Did
we mention that this game is "Darkly Humorous"?)
GM - Michael Croft
|
Legend of the Five Rings
| T15 |
Mempo of Darkness |
3 - 6 players |
| Legend of the Five Rings, 2nd ed. |
Fri. 2000, Sat. 1500 |
Beginner |
Rokugan is an oriental land of great conflict
and honor. Seven great clans are the spirit of the empire, each
with its own unique duty and personality. Two of the great clans
are at war over ancestral lands both claim. In an effort to
end the internal bloodshed, sons and daughters of generals involved
have been sent south. The samurai must put aside their differences
and stand united against the true enemy of the Emerald Empire
– the Shadowlands.
GM - Lars Ericson |
Shadowrun
| T16 |
Deep Blue Dream |
4 - 6 players |
| Shadowrun, 3rd ed. |
Fri. 2000 |
Beginner* |
Ancient magic and advanced technology define the
Awakened world, and either one can kill you if you're caught
unprepared. Shadowrunners stake their lives and reputations
on their ability to deal with the unexpected. These talents
are in demand when a cargo ship disappears at sea. An accident?
Pirates? Something worse? Are you ready to find out?
* - A working knowledge of the Shadowrun game system is recommended,
but not required.
GM - Mason Hart |
| T17 |
Professional Paranoia |
4 - 6 players |
| Shadowrun, 3rd ed. |
Sat. 2000 |
Beginner/Intermediate* |
Shadowrun is a world in which powerful organizations
compete for dominance. Governments, corporations, criminal syndicates,
magical societies, and more subtle and sinister agencies struggle
against each other -- sometimes in the light, but mostly in
the shadows out of public view. There, shadowrunners are the
weapons of choice. It's a rough job. Are you up for it?
* - At least one player should be thoroughly familiar with the
Shadowrun campaign world; other players should be familiar with
role-playing in general but need no experience with Shadowrun
in particular.
GM - Mason Hart |
Vampire: The Masquerade
| T18 |
The Hunt for Jacob Two Bears |
3 - 5 Players |
| Vampire: The Masquerade |
Sun. 1500 |
Intermediate |
Humanity dragging you down? Eternal angst over
victims not your bag? Ready to try evil for evil's sake, Masquerade
be damned?
Lucky you, you've just joined the Sabbat. Your Nomadic Pack
has been given a target. The Gangrel have cut their ties with
the Camarilla, leaving them without allies in the long night.
And one among them has staked out the wrong territory to call
his own. You're being sent after Jacob Two Bears, a Gangrel
elder with powerful blood, which will be yours if you can take
it. It will be a good hunt through the small towns and woods
of southern Canada.
If you haven't got the right stuff, there will be another pack
to step up. And you can explain to the devil why you've stopped
by.
Player Gear: Dice, imagination, patience, bloodlust...
GM - Rick Mansfield |
Werewolf: The Apocalypse
| T19 |
A True Warrior's Way |
3 - 5 players |
| Werewolf: The Apocalypse, 2nd ed. |
Sat. 1000, Sat. 2000 |
Intermediate |
In Northeast Texas, there is a caern that was
once the Uktena tribe's, and your pack was the one that helped
save it from the Lost Tribe as part of your Rite of Passage.
But you fell prey to youthful hubris and the caern was lost
to them again. And the local spirits have told you all that
they are wasting little time in summoning horrible nameless
Beings to destroy the area! Can you help regain your honor and
clear your names by stopping this somehow?? Your elders seem
to think so, hence the gathering you are summoned to this night...
GM - Chris Pineau |
|
Withdrawn Events
Adventure! - Canceled
| #06 |
The Arkham Irregulars |
4 - 6 players |
| Adventure! |
Sat. 1000, Sat. 1500 |
Beginner |
The Witch House Society, Season 1, episode 12, "The
Eye of the Storm"
[British voice-over]: "In 1928, a madman cracked
open the walls of reality in Arkham's infamous Witch House.
Five students of Miskatonic University were changed forever.
They have banded together to use their new gifts to stop the
monsters, the mad scientists and the forces of evil. They
are... the Witch House Society."
Starring
Julia Stiles as Sister Mary Chessworthy
Seth Green as Jason Griffin
Ziyi Zhang as Fu Lien
Gordon Woolvett as George Challenger Jr
Marc Blucas as Grant Rodgers
Roman the Wonder Dog
and
Derek Jacobi as Dr Henry Armitage
GM - Rick Jones
|
Champions - Canceled
| T02 |
Just Another Day in the Life of a Superhero |
1 - 6 players |
| Champions |
Sat. 1000 |
Beginner |
Do you want to be a SUPERHERO? Do you want to
defeat a powerful foe with just your fists? Do you want to blast
an evil enemy without worrying about losing a wand or scroll?
Come and play and FIGHT FOR RIGHT in the world of Superman,
Spider-Man, and Batman! - a world where you're not just a simple
"hero of legend," but a world where you can become a SUPER-hero
of today! (and maybe meet some too.)
Player Gear: Recommended materials (the GM will provide them
if the player cannot) - 1) a Champions character 2) at least
5 six-sided dice 3) pencil and paper
GM - David Miller |
Heroes Unlimited - Canceled
| T13 |
Just Another Day in the Life of a Superhero |
1 - 6 players |
| Heroes Unlimited, 2nd ed. |
Sun. 1000 |
Beginner |
Ever want to fly like Superman? Ever want to scrap
like Wolverine? Ever want to be a SUPERHERO?
Well, now's your chance, True Believer! Sure, you can handle
a dragon, but can you handle Dr. Doom? Sure, you can
handle Marvin the mage, but can you handle Galactus the world-devourer?
Challenge yourself! Delve into the unknown! Because
this looks like a job for you! Excelsior!
(NOTE: Villains listed above -and their friends- may not appear
in game - they chickened out when they heard you might play!
I also needed someone cool to reference to get you to read this
blurb!)
Player Gear: Recommended, but not needed (the GM will provide
if the player cannot): 1) a Heroes Unlimited character 2) paper
and pencil 3) polygonal dice: 4,6,8,10,20-sided
GM - David Miller |
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