Tabletop Role Playing Games*

(Tabletop; also see Live Action Role Playing Games)

* - there is a separate RPGA Events page.

On this page you will find a list of the gaming events sorted alphabetically by rules system. You can find information on how to submit gaming events of your own on our Volunteers & Gamemasters Page.

Note: Characters will be provided for these games unless otherwise noted. Demo games may involve character generation within the game slot.

Note: RPGA Events are listed on a separate page.

7th Sea

T01 Save a Princess? We're Pirates! 2 - 6 players
7th Sea Fri. 2000, Sat. 1500 Beginner
Once again the crew of the valiant Avalonian Privateer "The Asgard II" finds themselves called upon to do downright un-piratelike deeds. Surely the Captain has gone daft as a crew must embark across... dare we say it... land?!?! To rescue... rescue mind you... a Princess. Argh! Why if we weren't loyal to the cap'n' we'd hold her ransom ourselves... but then again... there's probably a reward. And adventure! And booty! ... not the Princess get your mind out of the gutter we run a clean ship here.
Play Gear: If possible the player should bring ten sided dice. At least 4 if possible, more is better.
GM - Matt Ragan

Cowboys & Dragons (d20)

T03 One Lily for Duty 4 - 6 players
Cowboys & Dragons (d20)* Sun. 1000 Beginner

Sheriff Joshua Tanner likes to keep his town quiet...not that he gets any thanks for it from the good people of Beaufort. Only now he's got Eliza Bridely in his lockup, and that means that the MacDrake gang is going to come riding in to town to get Bobby MacDrake's girl back, and Tanner's only deputy's where Bridely's derringer left him...six feet under a flower wilting in the hot Kendikut sun.
* Cowboys & Dragons is a d20 game. For more information, visit the web site.
GM - Greg Morrow

Dungeons & Dragons, 3rd edition

T04 Around the World in 4 Hours! 3 - 6 players
D&D, 3rd ed. Fri. 2000, Sat. 2000, Sun. 1500 Intermediate
Around the World in 4 Hours! The World is a River which Swallows its Tail! See the Floating Mountains of n'Ktek! Visit the Black Light Temples of el'Sss-n'Dee! Experience Heaven's Waterfall! Meet the friendly halflings of Gonnawannagoreilbad! Let our guides take you on the Adventure of a Lifetime! Reasonable rates!
*Purchaser bears all risks. Not responsible for death, mutilation, vivisection, or summoning by demons. No refunds under any circumstances.*
Remarks: Your classic travel adventure. The key points of interest are: a cosmology of a world-encircling river; interesting and one-of-a-kind characters and races (my specialty); fast pace, frequent chances for character action; many bad puns; low death tolls. This adventure emphasizes fun over brilliance or strategy.
GM - B. K. Oxley (Binkley)

T05 The Crown of Arquesy 4 - 6 players
D&D, 3rd ed. Sat. 1000, Sat. 1500 Intermediate

Henry II, king of Arquesy has been betrayed and murdered by his brother Richard, who has conspired with orcs to usurp the crown. At great cost, the rebellion was quelled and the king's heir, Charles, has been crowned, but Edward has captured the Crown of Arquesy, the symbol of rule in the kingdom, kidnapped Queen Mother Katherine, and fled with his few remaining allies to the Caves of Despite. While Charles restores order to the country, his brother Michael and a loyal band must strike hard and fast into the Caves to recover the Crown before its loss becomes known.

An adventure featuring Dwarven Forge Master Maze modular dungeon miniature sets.

GM - Greg Morrow

Forge: Out of Chaos

T06 Tales that Dead Men Tell 3 - 6 players
Forge: Out of Chaos Sat. 1500 Beginner
Ten years after the Lord Hamon was hung for treason and criminal enterprises, the iron bells of his abandoned and cursed estate have begun to ring. The last patrol to visit there never returned, and the people of Lyvanna will pay good yellow gold to find out why.
Remarks: This is one of two demo sessions for Basement Games' new Forge: Out of Chaos system. Due to the generosity of the makers, a complete set of game books will be given away at the end of the session.
GM - Randall Hayes

T07 The Vemora 3 - 6 players
Forge: Out of Chaos Fri. 2000 Beginner
Your town has been crippled, physically and financially. Most of the able-bodied men of the militia have been blinded in a battle with a magical creature. They might be healed by an artifact hidden away in plague-ridden Thornburg Keep. The party of mercenaries the Elders hired to recover it have either failed or run off with the supplies and money advanced to them. The town has nothing left. So it's up to you, the sons and daughters of Dunnerton, to brave darkness and death to save your families.
Remarks: This is one of two demo sessions for Basement Games' new Forge: Out of Chaos system. Due to the generosity of the makers, a complete set of game books will be given away at the end of the session.
GM - Randall Hayes

GURPS Fantasy

T08 GURPS Fantasy 3 - 6 Players
GURPS Fantasy Fri. 2000, Sat. 1000, Sun. 1500 Beginner
It's been an unusually hot summer in the kingdom of Pankira. Crops are failing from the drought and even the local wizards' guild is hard pressed to aid. To make matters worse, the fishing ships that go out are more often not returning. The Council has requested aid from the neighboring nation of Verbain. The supply ships are two weeks late and the Council has requested the aid of anyone who can find out what's happened. The Council has become desperate as fishing and trade ships sent with armed escorts don't return, not to mention the slaughtered shore villages...
Player Gear: at least 3 six-sided dice, pencil, and paper for notes. I'll provide the characters.
GM - Alejandro Camacho Jr.

GURPS Horror

T09 Murder 101 2 - 6 Players
GURPS: Horror Sat 1000, Sun 1500 Beginner
You and your partner are local L.A. homicide detectives. You've been called into a bar to investigate a brutal, ritual murder. When you get there, it's like nothing you've ever seen. It looks like 100 gallons of blood have been splattered everywhere, yet there is one body. Strangely enough in one section of the room, you notice the blood is slowly evaporating around a single phrase. And this is only the beginning.
NOTE: This campaign contains mature and violent subject matter. You MUST be at least 18 to play.
Player Gear: For luck, bring your own 3 six-sided dice. I'll provide if you don't have any. I'll provide characters.
Must is pencil and paper for notes.
GM - Oscar Cavazos Jr.

GURPS Modern

T10 Recon and Exploration 3 - 6 Players
GURPS Modern Fri. 2000, Sat. 1000 Beginner

NOTE: This game is a two-part adventure, but you do not have to play in the first part to play in the second part. Part 1 is Friday and Part 2 is Saturday.
GURPS TL7. It's archaeology and military recon rolled in one. It's Indiana Jones without the whips and bad puns. It's 2001, in the jungles of South America. 175 pt Characters.
Books used: Basic, Comp 1, High Tech
Player Gear: Pencil, Scratch Paper, some 6-siders, and a wing and a prayer.
GM - Micah Staggs

GURPS Old West

T11 Gunfight at the Okeydoke Corral 3 - 6 Players
GURPS Old West Sat. 1500 Beginner
The rustlers have had run of the town for long enough. The townspeople have wired the governor and have gotten a new sheriff. Your job is to put an end to the outlaws reign of terror. It's a big job. Are you up to it?
Player Gear: I'll provide characters, players please bring dice and pencils.
GM - Albert (Al) Griego, Man In Black (Steve Jackson Games volunteer game demo rep)

Hackmaster

T12 Storms Over Garweeze World 4 - 6 Players
Hackmaster Fri. 2000, Sat. 1500 Beginner
Why is Luvia raising armies? Where did the gnome titans disappear to? How could a Grel be friends with a pixie-fairy? What does it all mean to Garweeze World, and why is the lost peg leg of Sturm Pyre the key to it all? Only the bravest of heart, most skilled, and deadliest adventurers have any chance of finding these answers. Unfortunately, they were all just brutally killed in a manner most bloody, leaving only you, their followers, to go on.
Player Gear: Dice, paper, pencils.
GM - John Simons

Kobolds Ate My Baby

T14 The Grate Eskape! 3 - 6 Players
Kobolds Ate My Baby Sat. 1500, Sun. 1000 Beginner

Description: Kobolds: devilish little village-terrorizing cow-burning baby-eating mean-spirited critters who work for Tabriz (Evil Wizard for Hire). Trouble. Pyrozoomanics with chicken lycanthropy. Not the top of the food chain. Not the sharpest spoon in the pocket. You.

What has gone before: Not every plan works out. You've been captured by the stupid humans and imprisoned in their new Kobold Escape Proof Compound. That's what they think, anyway.

You have a plan, and it cannot fail. You're getting out by going down--after all, sewers and Kobolds are made for each other! You all will pull off The Grate Eskape!

No Experience Required! Based on a true story! No one will be admitted during the climactic baby juggling scene! (Did we mention that this game is "Darkly Humorous"?)

GM - Michael Croft

Legend of the Five Rings

T15 Mempo of Darkness 3 - 6 players
Legend of the Five Rings, 2nd ed. Fri. 2000, Sat. 1500 Beginner
Rokugan is an oriental land of great conflict and honor. Seven great clans are the spirit of the empire, each with its own unique duty and personality. Two of the great clans are at war over ancestral lands both claim. In an effort to end the internal bloodshed, sons and daughters of generals involved have been sent south. The samurai must put aside their differences and stand united against the true enemy of the Emerald Empire – the Shadowlands.
GM - Lars Ericson

Shadowrun

T16 Deep Blue Dream 4 - 6 players
Shadowrun, 3rd ed. Fri. 2000 Beginner*
Ancient magic and advanced technology define the Awakened world, and either one can kill you if you're caught unprepared. Shadowrunners stake their lives and reputations on their ability to deal with the unexpected. These talents are in demand when a cargo ship disappears at sea. An accident? Pirates? Something worse? Are you ready to find out?
* - A working knowledge of the Shadowrun game system is recommended, but not required.
GM - Mason Hart

T17 Professional Paranoia 4 - 6 players
Shadowrun, 3rd ed. Sat. 2000 Beginner/Intermediate*
Shadowrun is a world in which powerful organizations compete for dominance. Governments, corporations, criminal syndicates, magical societies, and more subtle and sinister agencies struggle against each other -- sometimes in the light, but mostly in the shadows out of public view. There, shadowrunners are the weapons of choice. It's a rough job. Are you up for it?
* - At least one player should be thoroughly familiar with the Shadowrun campaign world; other players should be familiar with role-playing in general but need no experience with Shadowrun in particular.
GM - Mason Hart

Vampire: The Masquerade

T18 The Hunt for Jacob Two Bears 3 - 5 Players
Vampire: The Masquerade Sun. 1500 Intermediate
Humanity dragging you down? Eternal angst over victims not your bag? Ready to try evil for evil's sake, Masquerade be damned?
Lucky you, you've just joined the Sabbat. Your Nomadic Pack has been given a target. The Gangrel have cut their ties with the Camarilla, leaving them without allies in the long night. And one among them has staked out the wrong territory to call his own. You're being sent after Jacob Two Bears, a Gangrel elder with powerful blood, which will be yours if you can take it. It will be a good hunt through the small towns and woods of southern Canada.
If you haven't got the right stuff, there will be another pack to step up. And you can explain to the devil why you've stopped by.
Player Gear: Dice, imagination, patience, bloodlust...
GM - Rick Mansfield

Werewolf: The Apocalypse

T19 A True Warrior's Way 3 - 5 players
Werewolf: The Apocalypse, 2nd ed. Sat. 1000, Sat. 2000 Intermediate
In Northeast Texas, there is a caern that was once the Uktena tribe's, and your pack was the one that helped save it from the Lost Tribe as part of your Rite of Passage. But you fell prey to youthful hubris and the caern was lost to them again. And the local spirits have told you all that they are wasting little time in summoning horrible nameless Beings to destroy the area! Can you help regain your honor and clear your names by stopping this somehow?? Your elders seem to think so, hence the gathering you are summoned to this night...
GM - Chris Pineau

Withdrawn Events

Adventure! - Canceled

#06 The Arkham Irregulars 4 - 6 players
Adventure! Sat. 1000, Sat. 1500 Beginner

The Witch House Society, Season 1, episode 12, "The Eye of the Storm"

[British voice-over]: "In 1928, a madman cracked open the walls of reality in Arkham's infamous Witch House. Five students of Miskatonic University were changed forever. They have banded together to use their new gifts to stop the monsters, the mad scientists and the forces of evil. They are... the Witch House Society."

Starring
Julia Stiles as Sister Mary Chessworthy
Seth Green as Jason Griffin
Ziyi Zhang as Fu Lien
Gordon Woolvett as George Challenger Jr
Marc Blucas as Grant Rodgers
Roman the Wonder Dog

and

Derek Jacobi as Dr Henry Armitage

GM - Rick Jones

Champions - Canceled

T02 Just Another Day in the Life of a Superhero 1 - 6 players
Champions Sat. 1000 Beginner
Do you want to be a SUPERHERO? Do you want to defeat a powerful foe with just your fists? Do you want to blast an evil enemy without worrying about losing a wand or scroll? Come and play and FIGHT FOR RIGHT in the world of Superman, Spider-Man, and Batman! - a world where you're not just a simple "hero of legend," but a world where you can become a SUPER-hero of today! (and maybe meet some too.)
Player Gear: Recommended materials (the GM will provide them if the player cannot) - 1) a Champions character 2) at least 5 six-sided dice 3) pencil and paper
GM - David Miller

Heroes Unlimited - Canceled

T13 Just Another Day in the Life of a Superhero 1 - 6 players
Heroes Unlimited, 2nd ed. Sun. 1000 Beginner
Ever want to fly like Superman? Ever want to scrap like Wolverine? Ever want to be a SUPERHERO? Well, now's your chance, True Believer! Sure, you can handle a dragon, but can you handle Dr. Doom? Sure, you can handle Marvin the mage, but can you handle Galactus the world-devourer? Challenge yourself! Delve into the unknown! Because this looks like a job for you! Excelsior!
(NOTE: Villains listed above -and their friends- may not appear in game - they chickened out when they heard you might play! I also needed someone cool to reference to get you to read this blurb!)
Player Gear: Recommended, but not needed (the GM will provide if the player cannot): 1) a Heroes Unlimited character 2) paper and pencil 3) polygonal dice: 4,6,8,10,20-sided
GM - David Miller