Dungeons & Dragons - Bandit Kingdoms
Premiere!
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| BK Premiere - Pawn |
3-6 players |
| Fri2000, Sat1000, |
Intermediate |
| The arrival of the Bonefist Legion in Rookroost
has everyone on edge. An adventure for characters of level 3-10. GM - HARP |
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| Fifty Silver Ingots (BDK2-06) |
3-6 players |
| Sat1000, Sat1500 | Beginner |
| Doing the right thing in the Bandit Kingdoms
can result in a dozen wrong things; it only takes one wrong
thing to kill you. An adventure for characters of level 1
8. GM - HARP |
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| The Quick and the Dead (BDK2-08) |
3-6 players |
| Sat1000, Sun1000 | Intermediate |
| A "chance" encounter with an ogre patrol
in the Warfields has you headed to Hallorn to do a little R
and R and R (Rest, Recreation, and Research). An adventure for
characters of level 3 10. The second adventure in the
"To Hell and Highwater Series" GM - HARP |
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| Retribution (BDK2-05) |
3-6 players |
| Fri2000, Sat1500 | Beginner |
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The Boneheart have declared that someone must pay for the
recent attacks on their silver caravans. Martial law has been
declared in the city of Riftcrag, in the heart of Iuz's controlled
territory. With all of this, you are asked to delve into this
wasp's nest to find a wanted man. This is the second in the
"Legacy of the Highwayman" series, and is an adventure for
characters of level 1-10. GM - HARP |
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| Spirits of Vengeance (BDK2-07) |
3-6 players |
| Sat1000, Sun1000 | Beginner |
| In a deserted street on a cold winter night,
the spirits of the past cry out for vengeance. Are you crazy
enough to enter a temple of unspeakable evil and seek out the
source of its power? An adventure for characters of level 1-10.
Sequel to BDK2-03 Body And Soul. GM - HARP |
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| Into the Dying Lands (COR2-13) |
3-6 players |
| Fri2000, Sat1500, Sun1000 | Beginner |
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A maimed slave and a pretentious scholar both beg for your
assistance; one to retrieve a research subject while the other
wishes you to rescue a family. Both roads lead to a place
that none dare to go. Both roads lead to Tenh. Nothing is
as it was, and nothing is as it seems. Part 2 of the Ether
Threat plot arc. For characters of level 1-10. GM - HARP |
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| The Plague of the Third Season (COR2-12 ) |
3-6 players |
| Fri2000, Sat1500 | Intermediate |
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A friend has been captured. A madman is still on the loose.
You have been deceived twice. But the third time's a charm.
This is the final chapter in the "Your Worst Nightmare"
series. An adventure for characters of level 6 - 10. GM - HARP |
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| Escort Service (VS02-SA05) |
3-6 players |
| Sun1500* | Beginner |
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* - Depending upon interest, additional slots may be added A data carrier has hired Claudia to provide escort coverage
for his entry into Seattle, a simple 4 hour contract. What
could go wrong? GM - HARP |
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| The Nanny (VS02-SA04) |
3-6 players |
| Sat1500* | Beginner |
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* - Depending upon interest, additional slots may be added A girl and her nanny have turned up missing, victims of a
corporate war. Your job is simple, find them and bring them
back. Too bad nothing is simple in the shadows. GM - HARP |
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| No Place Like Home |
3-6 players |
| Sat1000, Sun1000 | Beginner |
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Oluna Biqua has always had a reputation as a wild port of
call in the Cularin system. But when all contact with the
floating city goes quiet and plumes of smoke can be seen rising
from its many spires, has the never ending party finally gone
too far? GM - HARP |
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