RPGA Events

RPGA Role-Playing Games

On this page you will find a list of gaming events sorted alphabetically by rules system. For a listing of all events and their time slots, see the Gaming Overview. You can find information on how to submit gaming events of your own on our Gamemasters Page.

Notes:

  • By the time the con roles around, Living Greyhawk will be using D&D edition 3.5.
  • Shadowrun - Virtual Seattle is no longer supported by RPGA.

Fees: There will not be any additional individual fees for RPGA events, but you will need a Special Events Convention Pass to play in the RPGA events.

Our full game line-up will be posted November 2003. Here is a summary of the game systems we had last time.

Dungeons & Dragons - Bandit Kingdoms Interactive

Title: Dogs of War
48 players
Sat 2000 (closed) Intermediate

by Rob Little

This interactive is a direct continuation of the events in the Bandit Kingdoms regional scenario "Let Loose the Hounds." For APL's 2-14.

GMs - BK Triad, R Love, A Hamill, B Chalmers, C WIllis, D Barreiro, C Wise, K Jenks, T Fredrickson

Dungeons & Dragons - Bandit Kingdoms Premiere!

BK Premiere - Title: Let Loose the Hounds - Pt 1
4-6 players
Fri 2000 (closed), Sat 1000 (closed), Sun 1000 Intermediate

by Rob Little and Dan Deasy

A man, a dog, and a broken down wagon lead the adventurers on a path towards retribution and redemption. An eight hour adventure split into two parts, for APL's 4-10.

GMs - D Barreiro, C Willis, K Jenks, A Hamill, E Nussberger, T Fredrickson, C Brown, K Jensen

BK Premiere - Title: Let Loose the Hounds - Pt 2
4-6 players
Sat 1000, Sat 1500 (closed), Sun 1500 Intermediate

by Rob Little and Dan Deasy

A man, a dog, and a broken down wagon lead the adventurers on a path towards retribution and redemption. An eight hour adventure split into two parts, for APL's 4-10.

GMs - D Barreiro, C Willis, K Jenks, A Hamill, E Nussberger, T Fredrickson, C Brown, K Jensen

Dungeons & Dragons - Living Greyhawk, Bandit Kingdoms

BDK3-04 - Torrock's Bane
4-6 players
Fri 2000, Sun 1500 Beginner

Torrock, a powerful ogre leader, continues to spread evil, death and ruin throughout the Bluff Hills region. Can you bring an end to his rampage? An adventure for characters levels 3-13. Part two of the Bluff
Hills Silver series.

GMs - Kevin Jensen, Dave Barreiro

BDK3-05 - Hi Ho Silver
4-6 players
Sat 1000 (closed), Sun 1500 Intermediate

The forces of Cranzer have long held the silver mines in the Riftcrag, but now is a chance for his enemies to strike back! An adventure for characters level 4 to 12.

GMs - Rob Love, Tom Fredrickson

BDK3-06 - Quick and Easy
4-6 players
Sat 1500, Sun 1000 Beginner

One of Rookroost's social elites is missing. Where has she gone? Why should you care? Getting paid to find out may be reason enough, but are you really paid enough...? APL 2 to APL 12.

GMs - Rob Love, Ken Jenks

BDK3-07 – Pale Lady
4-6 players
Sat 1500, Sun 1000 Beginner

Rumors spread through out the land that the Old One's Dark Servant Xavendra has been seen leading her Mercenary Bandit Army down from the Bluff hills and into the Fellreeve Forest. Others say that they have seen strange pillars of smoke rising from deep with in the forest. What vile plan has been set into motion and what will you do about it? For characters levels 1 to 14.

GMs - Tom Brister, John Filipek

Dungeons & Dragons - Living Greyhawk, Core

COR3-08 – A Man with Nothing
4-6 players
Sat 1500, Sun 1000 Intermediate

Deceit in the College of Bishops, buried temples, and priests of Iuz have turned what was once thought to be Rao's greatest triumph over the Old One into a sham. The Flight of Fiends, thought to have once banished thousands of devils and demons from the Flanaess, was just a ruse used by Iuz for some unknown purpose. Where is the third bishop? Where did the 303 devils go? Why would Iuz betray his own? These questions lead the adventurers into the darkest prison imaginable. Where the most horrid are held until the time of reckoning. There they meet a man with a small child who likes to play with string. A man the boy only calls 'Father'. A one-round Living Greyhawk adventure for APLs 6 thru 14. Part Three of the To Serve the Greater Good series.

GM - Chris Wise

COR3-09 – Face Value
4-6 players
Sat 1000, Sun 1500 Beginner

It seems that every time you head to or from the City of Greyhawk some sort of misadventure befalls you. This time seems to be different. Well, at lest some of your traveling companions are. A group of pacifist monks joined your small band a few days back. They seem quite pleased to have adventurers to travel with. You wonder if they are prepared for the adventure that you know must surely follow. APL 2-12. Part 1 of Tome of Clarity and Mist series.

GMs - Tom Brister, John Filipek

COR3-11 – Forlorn Memories
4-6 players
Fri 2000, Sun 1000 (closed) Beginner

Choices of the past and echoes of the present, the future may make memories to resonate through all time. Deep beneath the waves, a terror sleeps no more. The dread voice returns, corrupting those who draw near it. Will it be released onto Oerth, or will it be put to a final rest? Sequel to Forbidden Choice and Forgotten Echoes. An adventure recommended for characters levels 3-14.

GMs - Chris Wise, Charles Willis

Living Arcanis

LAN-HP1-03 - Unbridled Servants
4-6 players
Sun 1500 Beginner

Bad omens, carnage, and disappearances. Dark rumors of Sarish's power weakening and demons coming through the Wall of the Gods. Many are praying this isn't so, especially the ones sent to investigate it. An adventure for characters 1st to 11th level.

GM - Brian Chalmers

LAN-SP1-01 - Heart's Blood, Fire's Vengeance
4-6 players
Sat 1500 Intermediate

An ancient relic finds its way to the characters. A fanatical cult will do anything to have it; Nierite soldiers want to destroy it; and our heroes are caught in the middle. Mystery, action, and adventure haunt the characters as they brave the streets of the Silent City, Nishanpur, City of Secrets. An adventure for characters 3rd to 11th level. Characters not with this level range may not be played in this adventure.

GM - Brian Chalmers

Living Kalamar

LKoK 13 – Otter Side of the Coin
4-6 players
Fri 2000 Beginner

The Furrier’s Guild, the College of Magic, the House of Scale, and Talarin Notiro, a marshal of the Kalokopeli Forest all have something to lose and something to gain. Unfortunately, no one can agree with one another and the dispute is becoming problematic. Who do you help? Who do you trust? And what’s with all the otters? An adventure for ATLs 1, 2, 3, and 5.

GM - Brian Chalmers

Star Wars - Living Force

LFA311 – Incursion
4-6 players
Sat 1000 Beginner

The Cularin Militia needs medical supplies. The Thaereian Navy is unwilling to let ships through that bear Militia manifests, and pleas to Senator Wren have gone unanswered. Can the heroes of Cularin make the run? An adventure for LIVING FORCE heroes levels 1-9. This scenario should be played before “Excursion” and “Recursion” (Episodes II and III of the “Belted In” trilogy.) This scenario provides opportunities for heroes who have their own ships, but it is not necessary to have your own ship to enjoy it.

GM - Mike Thumm

LFA313 – Night’s Promise
4-6 players
Sun 1000 Beginner

The streets of Cularin have grown progressively less safe over the last two years. Recently, non-Jedi Force-users have been the target of a great deal of distrust - not by the people of Cularin, but by the Thaereian Military. An adventure for LIVING FORCE heroes levels 1-9. This scenario should be played before “Night’s Friend” and “Night’s Homecoming” (Episodes II and III of the “Night Eyes” trilogy.)

GM - Mike Thumm