Dungeons & Dragons - Bandit Kingdoms
Premiere!
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| BK Premiere - Title: Let Loose the Hounds - Pt 1 |
4-6 players |
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Intermediate |
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by Rob Little and Dan Deasy A man, a dog, and a broken down wagon lead the adventurers on a path towards retribution and redemption. An eight hour adventure split into two parts, for APL's 4-10. GMs - D Barreiro, C Willis, K Jenks, A Hamill, E Nussberger, T Fredrickson, C Brown, K Jensen |
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| BK Premiere - Title: Let Loose the Hounds - Pt 2 |
4-6 players |
| Sat 1000, |
Intermediate |
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by Rob Little and Dan Deasy A man, a dog, and a broken down wagon lead the adventurers on a path towards retribution and redemption. An eight hour adventure split into two parts, for APL's 4-10. GMs - D Barreiro, C Willis, K Jenks, A Hamill, E Nussberger, T Fredrickson, C Brown, K Jensen |
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| BDK3-04 - Torrock's Bane |
4-6 players |
| Fri 2000, Sun 1500 | Beginner |
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Torrock, a powerful ogre leader, continues to spread evil,
death and ruin throughout the Bluff Hills region. Can you
bring an end to his rampage? An adventure for characters
levels 3-13. Part two of the Bluff |
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| BDK3-05 - Hi Ho Silver |
4-6 players |
| Intermediate | |
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The forces of Cranzer have long held the silver mines
in the Riftcrag, but now is a chance for his enemies to
strike back! An adventure for characters level 4 to 12. |
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| BDK3-06 - Quick and Easy |
4-6 players |
| Sat 1500, Sun 1000 | Beginner |
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One of Rookroost's social elites is missing. Where has
she gone? Why should you care? Getting paid to find out
may be reason enough, but are you really paid enough...?
APL 2 to APL 12. |
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| BDK3-07 – Pale Lady |
4-6 players |
| Sat 1500, Sun 1000 | Beginner |
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Rumors spread through out the land that the Old One's
Dark Servant Xavendra has been seen leading her Mercenary
Bandit Army down from the Bluff hills and into the Fellreeve
Forest. Others say that they have seen strange pillars
of smoke rising from deep with in the forest. What vile
plan has been set into motion and what will you do about
it? For characters levels 1 to 14. |
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| COR3-08 – A Man with Nothing |
4-6 players |
| Sat 1500, Sun 1000 | Intermediate |
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Deceit in the College of Bishops, buried temples, and priests of Iuz have turned what was once thought to be Rao's greatest triumph over the Old One into a sham. The Flight of Fiends, thought to have once banished thousands of devils and demons from the Flanaess, was just a ruse used by Iuz for some unknown purpose. Where is the third bishop? Where did the 303 devils go? Why would Iuz betray his own? These questions lead the adventurers into the darkest prison imaginable. Where the most horrid are held until the time of reckoning. There they meet a man with a small child who likes to play with string. A man the boy only calls 'Father'. A one-round Living Greyhawk adventure for APLs 6 thru 14. Part Three of the To Serve the Greater Good series. GM - Chris Wise |
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| COR3-09 – Face Value |
4-6 players |
| Sat 1000, Sun 1500 | Beginner |
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It seems that every time you head to or from the City of Greyhawk some sort of misadventure befalls you. This time seems to be different. Well, at lest some of your traveling companions are. A group of pacifist monks joined your small band a few days back. They seem quite pleased to have adventurers to travel with. You wonder if they are prepared for the adventure that you know must surely follow. APL 2-12. Part 1 of Tome of Clarity and Mist series. GMs - Tom Brister, John Filipek |
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| COR3-11 – Forlorn Memories |
4-6 players |
| Fri 2000, |
Beginner |
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Choices of the past and echoes of the present, the future may make memories to resonate through all time. Deep beneath the waves, a terror sleeps no more. The dread voice returns, corrupting those who draw near it. Will it be released onto Oerth, or will it be put to a final rest? Sequel to Forbidden Choice and Forgotten Echoes. An adventure recommended for characters levels 3-14. GMs - Chris Wise, Charles Willis |
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| LAN-HP1-03 - Unbridled Servants |
4-6 players |
| Sun 1500 | Beginner |
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Bad omens, carnage, and disappearances. Dark rumors of Sarish's power weakening and demons coming through the Wall of the Gods. Many are praying this isn't so, especially the ones sent to investigate it. An adventure for characters 1st to 11th level. GM - Brian Chalmers |
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| LAN-SP1-01 - Heart's Blood, Fire's Vengeance |
4-6 players |
| Sat 1500 | Intermediate |
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An ancient relic finds its way to the characters. A fanatical cult will do anything to have it; Nierite soldiers want to destroy it; and our heroes are caught in the middle. Mystery, action, and adventure haunt the characters as they brave the streets of the Silent City, Nishanpur, City of Secrets. An adventure for characters 3rd to 11th level. Characters not with this level range may not be played in this adventure. GM - Brian Chalmers |
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| LKoK 13 – Otter Side of the Coin |
4-6 players |
| Fri 2000 | Beginner |
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The Furrier’s Guild, the College of Magic, the House of Scale, and Talarin Notiro, a marshal of the Kalokopeli Forest all have something to lose and something to gain. Unfortunately, no one can agree with one another and the dispute is becoming problematic. Who do you help? Who do you trust? And what’s with all the otters? An adventure for ATLs 1, 2, 3, and 5. GM - Brian Chalmers |
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| LFA311 – Incursion |
4-6 players |
| Sat 1000 | Beginner |
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The Cularin Militia needs medical supplies. The Thaereian Navy is unwilling to let ships through that bear Militia manifests, and pleas to Senator Wren have gone unanswered. Can the heroes of Cularin make the run? An adventure for LIVING FORCE heroes levels 1-9. This scenario should be played before “Excursion” and “Recursion” (Episodes II and III of the “Belted In” trilogy.) This scenario provides opportunities for heroes who have their own ships, but it is not necessary to have your own ship to enjoy it. GM - Mike Thumm |
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| LFA313 – Night’s Promise |
4-6 players |
| Sun 1000 | Beginner |
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The streets of Cularin have grown progressively less safe over the last two years. Recently, non-Jedi Force-users have been the target of a great deal of distrust - not by the people of Cularin, but by the Thaereian Military. An adventure for LIVING FORCE heroes levels 1-9. This scenario should be played before “Night’s Friend” and “Night’s Homecoming” (Episodes II and III of the “Night Eyes” trilogy.) GM - Mike Thumm |
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