Miniatures Events

On this page you will find a list of gaming events sorted alphabetically by rules system. For a listing of all events and their time slots, see the Gaming Overview. You can find information on how to submit gaming events of your own on our Gamemasters Page.

 

Clinics

Painting Demo
1-12 Participants
Sun 1000 Beginner

Back by popular demand, basics of painting will be explained and demonstrated, then participants will get to try their hand as well.

In this demo you will learn how to base coat, detail, ink, decal, and highlight your favorite miniatures. Miniatures will be pre-primed, but priming will be discussed. All materials will be provided for this demo, including a Sci-Fi or Fantasy miniature, which is your to keep after the event. Participants are, of course, welcome to bring their own/additional supplies.

GM - Todd Thrash

100 Kingdoms

Manifest Power! 3 - 7 Players
Sat 1000, Sun 1000 Beginner
The Hive has been located. YOU must secure the eggs, the Royal Eggs, the Eggs of Power! With this Power, YOU will bind your people to your cause and rule all of Avalon as the "HAND of GOD!"

GM - Blake Radetzky

Advanced Squad Leader

Advanced Squad Leader Tournament 2 - 24 players
Fri 2000, Sat 1000 - 2000, Sun 1000 - 1500 Intermediate

Note: This event will be held in the Naval Sciences (NROTC) building.

ASL is a squad level WWII board game usually played between 2 people. For more information, see http://www.multimanpublishing.com/ASL/asl.php

GM - Walter Eardley

Battle Cry

Decision at Gettysburg 4 - 8 Players
Sat 1000, Sat 1500 Beginner
July 2, 1863. General George C. Meade and his Army of the Potomac have formed a defensive line on string of hills south of the town of Gettysburg, Pennsylvania. The troops are tired, but the ground is good. Across open swales to the north and west of him, General Robert E. Lee's Army of Northern Virgina dress their ranks and prepare for a series of assaults designed to break the back of the Federal line once and for all on this hot, summer day. Is the best route to victory through Big and Little Roundtop? Around Culp's Hill? Or in a gambit of lead, sweat, and steel into the heart of Cemetary Ridge? Based on an original scenario for Battle Cry by Don Hessong.

GM - Brady Severns

Blood on the Sand 2 - 7 Players
Fri 2000 Beginner

A Foreign Legion detachment is assigned to escort Kentucky Jones and his archaelogical team to a desert excavation to look for a holy lost relic. Did they not expect a hostile reaction from the local tribes? Fast paced rules using 25mm colonial warfare figures.

GM - Ray Kunstmanas


Pleasantville 3K 2 - 7 Players
Sat 1000 Beginner

Why is this quiet rural town being overrun by Terminators, Demons, and other aliens from some horrible space war 30,000 years in the future? Will the citizenry be able to help defend the new Human Imperium - or just get in the way? Find out in this large, multi-sided land battle using fast-paced rules and 25mm figures.

GM - Ray Kunstmanas


Drums Along the Mohawk 2 - 7 Players
Sat 2000 Beginner

The French are stirring up the restless Indians. So a British and Colonial Militia detachment prepares to evacuate a colonial settlement to the safety of the Fort. Will the rescue be successful, or just the first massacre during the French and Indian War? Fast paced rules using 25mm figures.

GM - Ray Kunstmanas

Battlefleet Gothic

Battlefleet Gothic 4 - 10 Players
Fri 2000, Sat 2000 Beginner

In the grim, dark future there is only war. And for space that means Battle Fleet Gothic. Set in the 40k universe, battle among the stars for control of the galaxy. Which fleet will you enlist in, the Emperor's brave forces, the Imperial Fleet, the Space Marines, or the mysterious inquisition; the powers of chaos, seeking to sway the masses for your own glory; or the mighty Eldar, fighting for your races survival, the Tau, part of the greater good, or the Orks, who just want to have a go at it?

Player Gear: Each participate will need to bring their own fleets.
Remarks: Bring a 750 point fleet from one list. Must meet rule valadation (ratio's of cruisers to heavy cruisers). Does not have to be painted. There will be stand by fleets for those who do not have one for themselvs.

GM - John Armstrong


Battlefleet Gothic Tournament 4 - 12 Players
Sun 1000 - 1500 Intermediate

Battle Fleet Gothic Tournament! Star Fires over Nik 'lOdeon III
Warp in your fleets to battle in defense of the Imperium of Man!

3 rounds of gaming, two hours per game.
Informal tournament gaming-1,500 points
Utilizing basic rules as adjusted by Annual 2002 and subsequent annuals/Armada.
If there is space demo gaming will be available as well.
For further information or questions please contact John Frazell at MCFRAZ2003@yahoo.com.

Player Gear: Bring a copy of your fleet and any related special rules.

GM - John Frazell

Battleground WWII

Firefight in the Power Plant 4 - 8 Players
Sat 1000 Intermediate
Stalingrad, Nov 11, 1942 - Factory District. Exhausted elements of the German 6th Army engage in "Rattenkrieg" with the remainders of the Russian 62nd Army. Squad level skirmish action inside an actual multi-story model of an industrial plant. Using the Battleground WWII system, it's Burp guns vs. Potato Mashers, ambushes and snipers, as the German Wehrmacht attempts to drive the Red Army out of this one block of the City of Stalingrad. This one of a kind event may well be the only time this model is ever seen at a convention, as it is being borrowed from the power company that owns it!

GM - Robin Moulder

Battletech

Classic Battletech - Stalking the Urban Jungle
4 - 16 Players
Sat 2000 Intermediate
Each player will be secretly/randomly assigned a target. Your mission is to find and eliminate that target. You will then continue the hunt for your latest victim's target. Player with the most kills/last standing wins. Mech design will be provided. Minis will be available if needed. Please try to remember pencils and dice but some will be available.

GM - Todd Thrash - FanPro Commando

Classic Battletech Demo
1 - ? Players
Fri 2000, Sat 2000 Beginner

Strap yourself into the ultimate suit of armor: the BattleMech®. Thirty feet tall and weighing up to a hundred tons, this humanoid engine of destruction is a walking arsenal with enough firepower to level a city block. The Classic BattleTech® game system takes you into the world of the 31st Century, where war has become a way of life. In command of the most powerful machine on the battlefield, your MechWarrior® fights to take a planet or lose an empire.

Learn this fun and exciting game using the Quick Start rules, and engaging in short combats. Drop in for one battle, or stay for as much mayhem as you can stand.

GM - Todd Thrash - FanPro Commando


King of the Mountain
4 - 12 Players
Fri 2000 Intermediate
Battletech 4th ed.
In the battletech universe there is only one way to settle a dispute. Thats with blood and steel. This is a grand melee using the original 16 clan mechs fron the 3050 tech readout. The only pod configurations listed in the 3050 tech readout will be used. Pilot and gunnery skills will be based on the class of the mech.(Ex. Light mechs 2/1). This will be a last mech standing wins.

GM - Wayne Heinrich

Combat Command - Modified

Tropical Tanning 6 - 12 Players
Sat 1500 Beginner

It's 1943. Tiny Subuku island has proven to be a thorn in the side for allied forces. Somehow, the radio transmitter on the island has survived every manner of bombardment by allied ships and planes. Every move the allies make is observed and communicated through that radio station. The only option left is to take the island by force and stop the constant chatter.

GM - Jeff McCulloch, LSHM

De Bellis Antiquitatus

Millenium: 1000 AD 2 - 8 Players
Sat 1500, Sat 2000 Beginner
Ancient & Medieval Miniature Combat

Come play these fast and easy-to-learn rules. Great for beginners and old campaigners alike. Various 15mm scale armies will be available for play in this mini-campaign, sponsored by Little Wars. DBA Version 2.1 rules will be used.

GM - Kerry Gaber

Dogs of War

On the outskirts of Baghdad... 2 - 6 Players
Fri 2000 Beginner

Dogs of War- 28mm skirmish

On the outskirts of Bahgdad...- Three fireteams of Coalition troops in Iraq are searching homes for automatic weapons and explosive devices when they get a call on ther radio: "We've located him...the Horseman!" Is this the infamous leader of the Four Horsemen of Baghdad (see www.littlewars.net for background info), or just another mistaken identity? You'll need to check it out.
Take either a coaltion fireteam into the streets of Bahgdad to hunt this killer down or a fireteam of Al Queda "freedom fighters" bent on killing the infidels!

GM - Tony Rocha

Fire and Fury

Afternoon at Antietam 2 - 4 Players
Sun 1000, Sun 1500 Beginner
The Union IX Corps are pushing for a final assault on Sharpsburg, and only a single divison from Longstreet's Corps stands in their way. Will history repeat itself, or will the tired Confederates crumble prior to the arrival of A.P. Hill's reinforcements? All 15mm miniatures and materials are provided.

GM - Everett Chun

Flames of War

Bridgehead at the River Ruhr 4 - 8 Players
Sat 1500 Beginner
This is a recreation of one of the many river crossings that the Allied forces had to do in crossing into Germany after landing at Normandy. Forces from the 79th Armored Division of Gen. Montgomery's British Army attempt to reinforce their bridgehead across the River Ruhr against a desperate defense by scattered and war weary elements of the German Army. This is a skirmish level game using 15mm miniatures with each stand representing a single vehicle or a fire team.

GM - Michael Miller

Flames of War Tournament 2 - 20 Players
Throughout the con - see text below Beginner

Panthers and Tigers and Brumbars! Oh, my! Join LSHM's Dave Bennett in a hard-hitting WWII tournament featuring the popular Flames of War rules. Twenty slots are open and will be filled on a first-come first-served basis.

This is a free-form tournament where players will play out their games throughout the weekend at any time during the convention hours of operation, to conclude no later than 3:00pm on the last day of the convention. Each player is required to play three games. When two players are ready to play a game, they will present themselves in pairs to the referee who will give them a result form. The players will play the game, fill out the results form, and turn it back in to the referee, where the result will be recorded. While there will be no predetermined match-ups, players are encouraged not to play against the same opponent twice. Only historical match-ups will be allowed. There is a four hour time limit for each game.

Points will be awarded according to the point listed for each mission in the FoW rulebook. Note that if the game reaches its time limit without either side taking an objective or failing company morale, then points are awarded as if both players lost. The winner of the tournament will be the player with the highest point total after three games. In the case of a tie, winner will be determined by a drawing.

The miniatures used are not limited to those produced by Battlefront. However, any and all models that represent other than what they actually are must be approved before the tournament begins. For example, a Stug IV can be used to represent a Stug III if the appropriate model is not available. All miniatures must be painted and non-vehicle models must be based.

German forces may be drawn from the Hitler's Fire Brigade or Diving Eagles books. Only mid-war forces are allowed. German FJ may use ground-based forces only. All force compositions must be approved prior to use.

Armies are limited to 1500 points.

Only Free-for-All and Hold-the-Line missions will be allowed. The first mission that anyone will play is Free-for-All. The second and third missions will be determined by the results of the previous mission, as follows: ·If both players in the pair either won or lost their previous game, then the mission is Free-for-All. ·Otherwise, the mission is determined by the player who lost the previous game.

Terrain will be set by the tournament orgainizers and will be changed at random times throughout the convention. Players may select from available tables by consensus or by dicing. Players dice for sides as per scenario rules.

All rules apply as listed in the main Flames of War rule book and the Lessons from the Front (available from the Flames of War web site), as well as applicable updates listed in Old Ironsides (recon rules), with the following exceptions: · Flamethrower rules apply universally as written in Hitler's Fire Brigade.

Contact Dave Bennett bennettdk@sbcglobal.net with any questions.

GM - Dave Bennett, LSHM

Full Thrust

Moonraker 4 - 8 Players
Sun 1000 Beginner

SPECTRE is at it again. This time they have positioned an orbital electromagnetic pulse generator and are threateningto shut down all air travel if they are not paid...1 billion dollars. Bond leads the SAS Orbital Combat Team into battle with SPECTRE operatives for control of the satellite. So suit up, grab your weapon, and prepare for zero-G combat.
54mm miniatures and all game materials provided.

GM - Brian Cantwell

Gutshot

Bushwhacked in Beaver Creek! 3 - 10 Players
Sat 1500 Beginner

Slap on yer shootin’ irons as GUTSHOT puts yo in the boots of a Western Gunfighter! The crooked land agent has swindled your sweet granny out of the deed to her farm! So round up yer brothers and buddies to dish out a little back alley justice in “Bushwhacked in Beaver Creek!”

25mm miniatures and all supplies provided. Prizes will be awarded. For more info, visit our Website: www.gutshot.net

GM - Mike Mitchell


Last Stage to Pinto Flats! 3 - 10 Players
Sat 2000 Beginner

Slap on yer shootin’ irons as GUTSHOT puts yo in the boots of a Western Gunfighter! The stagecoach is coming through, and it’s got the mining town’s payroll... which means it’s payday for you and yer outlaw gang in “Last Stage to Pinto Flats!”

25mm miniatures and all supplies provided. Prizes will be awarded. For more info, visit our Website: www.gutshot.net

GM - Mike Mitchell

HeroClix

HeroClix Demo / Battle Royale 4 - 8 Players
Sat 1000 Beginner
Like comics? Want to battle it out with the Avengers, X-Men, Fantastic Four, or other favorite comic book heros? Come learn to play Heroclix by Wizkids. I'll be running a demo / battle royale with 4 players on a map. I will provide teams for you to use or bring your own 300 point marvel team. Emphasis on fun!

GM - Michael Scott

MechWarrior: Dark Ages

MechWarrior: Dark Ages 2 - 6 Players
Fri 2000, Sat 1000 Intermediate

A new twist on an old classic. MW:DA - "Mechwarrior Dark Ages" is a streamlined Version of the Classic Battletech game. Three Centuries after the Clan Invasion, peace reigns. Suddenly, it is shattered when the HPG Grid goes silent, powerful factions vie for control, turning the Prefectures into all out warzone! Wizkids "Clicks" action for the Mechwarrior Genre! Strap yourself in, take AIM and fight for your life, as you lead an army into all out war! Command Mechs, Infantry, Tanks, Artillery, and VTOLS in a battle for planetary control.

GMs - Jason and Elizabeth Buie

Mohawks and Muskets

"Battle on Snowshoes"- French-Indian War 2 - 6 Players
Sat 1000 Beginner

Battle on Snowshoes: January 21st, 1757- Rogers Rangers, fighting for the British during the French-Indian War, prepare an ambush on the banks of Lake Camplain. But the French are ready and launched an assault on the outnumbered Rangers. Rogers escaped with his life, but his unit suffered over 50% casualties, dealing the Rangers their worst defeat of the war. Take command of the Rangers and see if you too can survive the French/Indian encirclement, or take the French/Indian troops and try to destroy the most elite unit in the British/Colonials Army!

GM - Tony Rocha

Mustangs

Eye for an Eye 4 - 10 Players
Fri 2000 Beginner
A Japanese agent has offered an opportunity to avenge the loss of Admiral Yamamoto and throw the Allies on New Guinea into confusion. The Americans are planning an air drop at Nadzab and General Douglas MacArthur will be along to watch, along with General Kenney. The two wil obseve the airdrop in B-17s. A volunteer force of IJA and IJN pilots must attempt to penetrate through the allied fighter screen to strike the head from the Allied armies in the south Pacific. WWII air combat gaming with 1/300 miniatures.

GM - Brian Cantwell

Naval Age of Sail

Anglo-Dutch Naval War 2 - 12 Players
Sat 1500, Sat 2000 Beginner
First Anglo-Dutch Naval War:It's 1670 and the English and Dutch are fighting for control of the North Sea and English Channel, the approaches to their respective ports. Both are maritime trading powers. There is no love lost between these two countries. A storm has just lifted on the North Sea revealing an English squadron and a Dutch squadron scattered and intermixed. Both sides know how to sail and fight their vessels, and both know their duty. Their blood is up. The fur is about to fly! "Fighting Instructions"? Never heard of 'em. They will not be written for another 15 years. Close and show not mercy!

GM - John Terry

Pirates!

Revenge of the Pirates of Puerta Brazos 6 - 10 Players
Sat 2000 Beginner

For months the Pirates of Puerta Brazos have argued over who was the toughest most scurvy looking dog of a sailor. Today those arguments spill over into bloodshed as pirate ships and crew fight for the honor of their stolen rum. The pirate stronghold of Puerta Brazos is there for the taking. A fast moving game for all types of scurvy dogs. Big boats and pirates in 25mm scale with fast moving simple rules. No experience required.

GM - Michael Miller

Slaughterloo

Mordred's Blunder 3 - 8 Players
Sat 2000 Beginner
So Emperor Mordred thought he would storm into the Witchlands and recover the Sword of Shivalia. The Elven Emperor gathered the Grande Armee du Norde, 650,000 strong. He divided it into smaller forces and invading along differnt routes. Exactly what not to do. Can you lead your Corp out of the trap? Or will you just freeze and die like the rest of 'em?

GM - Blake Radetzky

Space Hulk

Space Hulk 2 - 6 Players
Fri 2000, Sat 1000 Beginner
Deep within a Tyranid-Hive, Lord Helmawr and his crew have set-off their last rescue-beacon as they hold off the first wave of Genestealers. The first Marine reinforcements are cut off by a collapsed section of the cavern and the beacon signal beginning to fade.

GM - Justo Perez

Swashbuckler

The Pig and Whistle 4 - 8 Players
Sat 1500, Sun 1000 Beginner
It's a Seventeenth Century Tavern Brawl! All against one, and one against all. So skewer your way to fame, or find various pieces of cutlery in your back. Last man standing wins, Unless the Gendarms come in and throw you in the Bastille. Engarde!

GM - Kyle Nearhood

Warhammer

Rogue Trader Tournament 24 players
Sun1000&1500 (continuous block) Intermediate

* - This event runs through both the Sun. 1000 slot and the Sun. 1500 slot.

Note: This is a special event and requires a Special Events pass.

There will be an age minimum for this event.

Note: This is an official Rogue Trader Tournament.

Minis and mayhem! There is a lot you want to know, so we have a dedicated web page with all the info.

With a good supply of stock terrain, we are hoping to have more specialized Fantasy terrain at OwlCon XXIII. Come find out what we have in store...

GM - Darrell Runyan et al

Warhammer 40,000

Rogue Trader Tournament 30 players
Sat1000&1500 (continuous block) Intermediate

* - This event runs through both the Sat. 1000 slot and the Sat. 1500 slot.

Note: This is a special event and requires a Special Events pass.

There is an age minimum for the RTT. Players must be at least 13 years old to play, and players under 16 (age 13-15) must be accompanied by a parent or legal guardian.

Note: This is an official Rogue Trader Tournament.

Minis and mayhem! There is a lot you want to know, so we have a dedicated web page with all the info.

With a good supply of stock terrain, we are hoping to have some interesting, specialized 40k terrain at OwlCon XXIII. Come find out what we have in store...

GM - Darrell Runyan


Incursion at Dana Point 6 - 14 Players
Sat 2000 Intermediate

The Chaos Warlord Kresthiel has emerged from the warp near the Lycarian Warp Storm. Access through the Storm to the Carness System and beyond can be controlled from Dana Point.

The Warlord has landed troops on the Point in an attempt to complete his assault in one swift strike. If the Imperials can hold off the initial onslaught, reinforcements can quickly be brought to save the planet.

Scenario Rules:
Each player must bring a legal Army of 1,250 points in a Standard Force Organization Chart. Flyers and Super Heavies ARE allowed.

GM - Will Postell


Insurrection on Bella IX 2 - 8 Players
Fri 2000 Beginner

Imperial Armour attmepts to put down an insurrection on the Planet Bella IX. Insurrectionists have taken over the local government and home gurad units. Each participant will command a basic unit of guardsman (either for or against) in cooperation with fellow team members. Warhammer 40k rules will be used including the new Imperial Guard codex and Imperial Armour. (Bane Blande and Shadow Sword may make appearances)

GM - Stephen Duncan

Warmachine

Warmachine Scenario Games and Demos 6 Players
Sat 2000 Beginner
In WARMACHINE, the very earth shakes during fierce confrontations where six-ton constructs of tempered iron and steel slam into one another with the destructive force of a locomotive, where lead-spewing cannons chew through armor plating as easily as flesh, and where a tempest of arcane magic sets the battlefield ablaze with such Armageddon-like proportions that the gods themselves fear to tread such tormented round! Victory shall favor the bold! So bring it on, if you've got the metal.

GM - Neil Hopwood

Warmachine Tournament 24 Players
Fri 2000 Beginner

In WARMACHINE, the very earth shakes during fierce confrontations where six-ton constructs of tempered iron and steel slam into one another with the destructive force of a locomotive, where lead-spewing cannons chew through armor plating as easily as flesh, and where a tempest of arcane magic sets the battlefield ablaze with such Armageddon-like proportions that the gods themselves fear to tread such tormented round! Victory shall favor the bold! So bring it on, if you've got the metal.

  • Three Round 500 point Swiss style tournament. This means you WILL be playing every round!
  • Standard army set up for 500 points (1 Warcaster & allowed warjacks & troops for that caster.)
  • No pre-release miniatures allowed! Any models on the board have to be available to all players so there are no unfair advantages.

Bring Rules, Miniatures, Cards, Tokens & a Tape Measure.

GM - Neil Hopwood

Warmaster

Quest for the Eye of Power 2 - 8 Players
Sat 1000, Sun 1000 Beginner

The Valley of the Ancients holds many secrets and more bones. For as long as people can remember armed bands from every race have waged war accross The Valley searching for the treasures. Can you command a large band to fight through your opposition and sieze the treasure? Are you the Warmaster?

Players may bring 1000 pts of their favorite army, to conform to army list minimum and maximums, or use an army provided. Walk up players are welcome if space permits.

GM - Garth Bragg