Miniatures Events
On this page you will find a list of gaming events sorted alphabetically
by rules system. For a listing of all events and their time slots,
see the Gaming
Overview. You can find information on how to submit gaming
events of your own on our Gamemasters
Page.
Clinics
Painting Demo
|
1-12 Participants |
| Sun 1000 |
Beginner |
Back by popular demand, basics of painting
will be explained and demonstrated, then participants will
get to try their hand as well.
In this demo you will learn how to base coat, detail,
ink, decal, and highlight your favorite miniatures. Miniatures
will be pre-primed, but priming will be discussed. All
materials will be provided for this demo, including a
Sci-Fi or Fantasy miniature, which is your to keep after
the event. Participants are, of course, welcome to bring
their own/additional supplies.
GM - Todd Thrash
|
100 Kingdoms
| Manifest Power! |
3 - 7 Players |
| Sat 1000, Sun 1000 |
Beginner |
The Hive has been located. YOU must secure
the eggs, the Royal Eggs, the Eggs of Power! With this Power,
YOU will bind your people to your cause and rule all of Avalon
as the "HAND of GOD!"
GM - Blake Radetzky |
Advanced Squad Leader
| Advanced Squad Leader Tournament |
2 - 24 players |
| Fri 2000, Sat 1000 - 2000, Sun 1000 - 1500 |
Intermediate |
|
Note: This event will be held in the Naval Sciences (NROTC)
building.
ASL is a squad level WWII board game usually played between
2 people. For more information, see http://www.multimanpublishing.com/ASL/asl.php
GM - Walter Eardley
|
Battle Cry
| Decision at Gettysburg |
4 - 8 Players |
| Sat 1000, Sat 1500 |
Beginner |
July 2, 1863. General George C. Meade and his
Army of the Potomac have formed a defensive line on string
of hills south of the town of Gettysburg, Pennsylvania. The
troops are tired, but the ground is good. Across open swales
to the north and west of him, General Robert E. Lee's Army
of Northern Virgina dress their ranks and prepare for a series
of assaults designed to break the back of the Federal line
once and for all on this hot, summer day. Is the best route
to victory through Big and Little Roundtop? Around Culp's
Hill? Or in a gambit of lead, sweat, and steel into the heart
of Cemetary Ridge? Based on an original scenario for Battle
Cry by Don Hessong.
GM - Brady Severns |
| Blood on the Sand |
2 - 7 Players |
| Fri 2000 |
Beginner |
A Foreign Legion detachment is assigned
to escort Kentucky Jones and his archaelogical team to
a desert excavation to look for a holy lost relic. Did
they not expect a hostile reaction from the local tribes?
Fast paced rules using 25mm colonial warfare figures.
GM - Ray Kunstmanas
|
| Pleasantville 3K |
2 - 7 Players |
| Sat 1000 |
Beginner |
Why is this quiet rural town being overrun
by Terminators, Demons, and other aliens from some horrible
space war 30,000 years in the future? Will the citizenry
be able to help defend the new Human Imperium - or just
get in the way? Find out in this large, multi-sided land
battle using fast-paced rules and 25mm figures.
GM - Ray Kunstmanas
|
| Drums Along the Mohawk |
2 - 7 Players |
| Sat 2000 |
Beginner |
The French are stirring up the restless
Indians. So a British and Colonial Militia detachment prepares
to evacuate a colonial settlement to the safety of the
Fort. Will the rescue be successful, or just the first
massacre during the French and Indian War? Fast paced rules
using 25mm figures.
GM - Ray Kunstmanas
|
Battlefleet Gothic
| Battlefleet Gothic |
4 - 10 Players |
| Fri 2000, Sat 2000 |
Beginner |
In the grim, dark future there is only war.
And for space that means Battle Fleet Gothic. Set in the
40k universe, battle among the stars for control of the
galaxy. Which fleet will you enlist in, the Emperor's brave
forces, the Imperial Fleet, the Space Marines, or the mysterious
inquisition; the powers of chaos, seeking to sway the masses
for your own glory; or the mighty Eldar, fighting for your
races survival, the Tau, part of the greater good, or the
Orks, who just want to have a go at it?
Player Gear: Each participate will need to bring their
own fleets.
Remarks: Bring a 750 point fleet from one list. Must meet rule valadation
(ratio's of cruisers to heavy cruisers). Does not have to be painted.
There will be stand by fleets for those who do not have one for themselvs.
GM - John Armstrong
|
| Battlefleet Gothic Tournament |
4 - 12 Players |
| Sun 1000 - 1500 |
Intermediate |
Battle Fleet Gothic Tournament! Star Fires
over Nik 'lOdeon III
Warp in your fleets to battle in defense of the Imperium of Man!
3 rounds of gaming, two hours per game.
Informal tournament gaming-1,500 points
Utilizing basic rules as adjusted by Annual 2002 and subsequent annuals/Armada.
If there is space demo gaming will be available as well.
For further information or questions please contact John Frazell at
MCFRAZ2003@yahoo.com.
Player Gear: Bring a copy of your fleet and any related
special rules.
GM - John Frazell
|
Battleground WWII
| Firefight in the Power Plant |
4 - 8 Players |
| Sat 1000 |
Intermediate |
Stalingrad, Nov 11, 1942 - Factory District.
Exhausted elements of the German 6th Army engage in "Rattenkrieg" with
the remainders of the Russian 62nd Army. Squad level skirmish
action inside an actual multi-story model of an industrial
plant. Using the Battleground WWII system, it's Burp guns
vs. Potato Mashers, ambushes and snipers, as the German Wehrmacht
attempts to drive the Red Army out of this one block of the
City of Stalingrad. This one of a kind event may well be
the only time this model is ever seen at a convention, as
it is being borrowed from the power company that owns it!
GM - Robin Moulder |
Battletech
Classic Battletech - Stalking the Urban Jungle
|
4 - 16 Players |
| Sat 2000 |
Intermediate |
Each player will be secretly/randomly assigned
a target. Your mission is to find and eliminate that target.
You will then continue the hunt for your latest victim's
target. Player with the most kills/last standing wins. Mech
design will be provided. Minis will be available if needed.
Please try to remember pencils and dice but some will be
available.
GM - Todd Thrash - FanPro Commando |
Classic Battletech Demo
|
1 - ? Players |
| Fri 2000, Sat 2000 |
Beginner |
|
Strap yourself into the ultimate suit of armor: the BattleMech®.
Thirty feet tall and weighing up to a hundred tons, this
humanoid engine of destruction is a walking arsenal with
enough firepower to level a city block. The Classic BattleTech® game
system takes you into the world of the 31st Century, where
war has become a way of life. In command of the most powerful
machine on the battlefield, your MechWarrior® fights to
take a planet or lose an empire.
Learn this fun and exciting game using the Quick Start
rules, and engaging in short combats. Drop in for one battle,
or stay for as much mayhem as you can stand.
GM - Todd Thrash - FanPro Commando
|
King of the Mountain
|
4 - 12 Players |
| Fri 2000 |
Intermediate |
Battletech 4th ed.
In the battletech universe there is only one way to settle a dispute.
Thats with blood and steel. This is a grand melee using the original
16 clan mechs fron the 3050 tech readout. The only pod configurations
listed in the 3050 tech readout will be used. Pilot and gunnery skills
will be based on the class of the mech.(Ex. Light mechs 2/1). This
will be a last mech standing wins.
GM - Wayne Heinrich |
Combat Command - Modified
| Tropical Tanning |
6 - 12 Players |
| Sat 1500 |
Beginner |
It's 1943. Tiny Subuku island has proven
to be a thorn in the side for allied forces. Somehow, the
radio transmitter on the island has survived every manner
of bombardment by allied ships and planes. Every move the
allies make is observed and communicated through that radio
station. The only option left is to take the island by
force and stop the constant chatter.
GM - Jeff McCulloch, LSHM
|
De Bellis Antiquitatus
| Millenium: 1000 AD |
2 - 8 Players |
| Sat 1500, Sat 2000 |
Beginner |
| Ancient & Medieval Miniature Combat
Come play these fast and easy-to-learn rules. Great
for beginners and old campaigners alike. Various 15mm
scale armies will be available for play in this mini-campaign,
sponsored by Little Wars. DBA Version 2.1 rules will
be used.
GM - Kerry Gaber
|
Dogs of War
| On the outskirts of Baghdad... |
2 - 6 Players |
| Fri 2000 |
Beginner |
Dogs of War- 28mm skirmish
On the outskirts of Bahgdad...- Three fireteams of Coalition
troops in Iraq are searching homes for automatic weapons
and explosive devices when they get a call on ther radio: "We've
located him...the Horseman!" Is this the infamous leader
of the Four Horsemen of Baghdad (see www.littlewars.net for
background info), or just another mistaken identity?
You'll need to check it out.
Take either a coaltion fireteam into the streets of Bahgdad to hunt
this killer down or a fireteam of Al Queda "freedom fighters" bent
on killing the infidels!
GM - Tony Rocha
|
Fire and Fury
| Afternoon at Antietam |
2 - 4 Players |
| Sun 1000, Sun 1500 |
Beginner |
The Union IX Corps are pushing for a final
assault on Sharpsburg, and only a single divison from Longstreet's
Corps stands in their way. Will history repeat itself, or
will the tired Confederates crumble prior to the arrival
of A.P. Hill's reinforcements? All 15mm miniatures and materials
are provided.
GM - Everett Chun |
Flames of War
| Bridgehead at the River Ruhr |
4 - 8 Players |
| Sat 1500 |
Beginner |
This is a recreation of one of the many river
crossings that the Allied forces had to do in crossing into
Germany after landing at Normandy. Forces from the 79th Armored
Division of Gen. Montgomery's British Army attempt to reinforce
their bridgehead across the River Ruhr against a desperate
defense by scattered and war weary elements of the German
Army. This is a skirmish level game using 15mm miniatures
with each stand representing a single vehicle or a fire team.
GM - Michael Miller |
| Flames of War Tournament |
2 - 20 Players |
| Throughout the con - see text below |
Beginner |
Panthers and Tigers and Brumbars! Oh, my!
Join LSHM's Dave Bennett in a hard-hitting WWII tournament
featuring the popular Flames of War rules. Twenty slots
are open and will be filled on a first-come first-served
basis.
This is a free-form tournament where players will play out their games
throughout the weekend at any time during the convention hours of operation,
to conclude no later than 3:00pm on the last day of the convention.
Each player is required to play three games. When two players are ready
to play a game, they will present themselves in pairs to the referee
who will give them a result form. The players will play the game, fill
out the results form, and turn it back in to the referee, where the
result will be recorded. While there will be no predetermined match-ups,
players are encouraged not to play against the same opponent twice.
Only historical match-ups will be allowed. There is a four hour time
limit for each game.
Points will be awarded according to the point listed for each mission
in the FoW rulebook. Note that if the game reaches its time limit without
either side taking an objective or failing company morale, then points
are awarded as if both players lost. The winner of the tournament will
be the player with the highest point total after three games. In the
case of a tie, winner will be determined by a drawing.
The miniatures used are not limited to those produced by Battlefront.
However, any and all models that represent other than what they actually
are must be approved before the tournament begins. For example, a Stug
IV can be used to represent a Stug III if the appropriate model is
not available. All miniatures must be painted and non-vehicle models
must be based.
German forces may be drawn from the Hitler's Fire Brigade or Diving
Eagles books. Only mid-war forces are allowed. German FJ may use ground-based
forces only. All force compositions must be approved prior to use.
Armies are limited to 1500 points.
Only Free-for-All and Hold-the-Line missions will be
allowed. The first mission that anyone will play is Free-for-All.
The second and third missions will be determined by the
results of the previous mission, as follows: ·If both
players in the pair either won or lost their previous
game, then the mission is Free-for-All. ·Otherwise, the
mission is determined by the player who lost the previous
game.
Terrain will be set by the tournament orgainizers and will be changed
at random times throughout the convention. Players may select from
available tables by consensus or by dicing. Players dice for sides
as per scenario rules.
All rules apply as listed in the main Flames of War rule book and the
Lessons from the Front (available from the Flames of War web site),
as well as applicable updates listed in Old Ironsides (recon rules),
with the following exceptions: · Flamethrower rules apply universally
as written in Hitler's Fire Brigade.
Contact Dave Bennett bennettdk@sbcglobal.net with any
questions.
GM - Dave Bennett, LSHM
|
Full Thrust
| Moonraker |
4 - 8 Players |
| Sun 1000 |
Beginner |
SPECTRE is at it again. This time they have
positioned an orbital electromagnetic pulse generator and
are threateningto shut down all air travel if they are
not paid...1 billion dollars. Bond leads the SAS Orbital
Combat Team into battle with SPECTRE operatives for control
of the satellite. So suit up, grab your weapon, and prepare
for zero-G combat.
54mm miniatures and all game materials provided.
GM - Brian Cantwell
|
Gutshot
| Bushwhacked in Beaver Creek! |
3 - 10 Players |
| Sat 1500 |
Beginner |
Slap on yer shootin’ irons as GUTSHOT
puts yo in the boots of a Western Gunfighter! The crooked
land agent has swindled your sweet granny out of the deed
to her farm! So round up yer brothers and buddies to dish
out a little back alley justice in “Bushwhacked in
Beaver Creek!”
25mm miniatures and all supplies provided. Prizes will
be awarded. For more info, visit our Website: www.gutshot.net
GM - Mike Mitchell
|
| Last Stage to Pinto Flats! |
3 - 10 Players |
| Sat 2000 |
Beginner |
Slap on yer shootin’ irons as GUTSHOT
puts yo in the boots of a Western Gunfighter! The stagecoach
is coming through, and it’s got the mining town’s
payroll... which means it’s payday for you and yer
outlaw gang in “Last Stage to Pinto Flats!”
25mm miniatures and all supplies provided. Prizes will
be awarded. For more info, visit our Website: www.gutshot.net
GM - Mike Mitchell
|
HeroClix
| HeroClix Demo / Battle Royale |
4 - 8 Players |
| Sat 1000 |
Beginner |
Like comics? Want to battle it out with the
Avengers, X-Men, Fantastic Four, or other favorite comic
book heros? Come learn to play Heroclix by Wizkids. I'll
be running a demo / battle royale with 4 players on a map.
I will provide teams for you to use or bring your own 300
point marvel team. Emphasis on fun!
GM - Michael Scott |
MechWarrior: Dark Ages
| MechWarrior: Dark Ages |
2 - 6 Players |
| Fri 2000, Sat 1000 |
Intermediate |
A new twist on an old classic. MW:DA - "Mechwarrior
Dark Ages" is a streamlined Version of the Classic Battletech
game. Three Centuries after the Clan Invasion, peace reigns.
Suddenly, it is shattered when the HPG Grid goes silent,
powerful factions vie for control, turning the Prefectures
into all out warzone! Wizkids "Clicks" action for the Mechwarrior
Genre! Strap yourself in, take AIM and fight for your life,
as you lead an army into all out war! Command Mechs, Infantry,
Tanks, Artillery, and VTOLS in a battle for planetary control.
GMs - Jason and Elizabeth Buie
|
Mohawks and Muskets
| "Battle on Snowshoes"- French-Indian War |
2 - 6 Players |
| Sat 1000 |
Beginner |
Battle on Snowshoes: January 21st, 1757-
Rogers Rangers, fighting for the British during the French-Indian
War, prepare an ambush on the banks of Lake Camplain. But
the French are ready and launched an assault on the outnumbered
Rangers. Rogers escaped with his life, but his unit suffered
over 50% casualties, dealing the Rangers their worst defeat
of the war. Take command of the Rangers and see if you
too can survive the French/Indian encirclement, or take
the French/Indian troops and try to destroy the most elite
unit in the British/Colonials Army!
GM - Tony Rocha
|
Mustangs
| Eye for an Eye |
4 - 10 Players |
| Fri 2000 |
Beginner |
A Japanese agent has offered an opportunity
to avenge the loss of Admiral Yamamoto and throw the Allies
on New Guinea into confusion. The Americans are planning
an air drop at Nadzab and General Douglas MacArthur will
be along to watch, along with General Kenney. The two wil
obseve the airdrop in B-17s. A volunteer force of IJA and
IJN pilots must attempt to penetrate through the allied fighter
screen to strike the head from the Allied armies in the south
Pacific. WWII air combat gaming with 1/300 miniatures.
GM - Brian Cantwell |
Naval Age of Sail
| Anglo-Dutch Naval War |
2 - 12 Players |
| Sat 1500, Sat 2000 |
Beginner |
First Anglo-Dutch Naval War:It's 1670 and the
English and Dutch are fighting for control of the North Sea
and English Channel, the approaches to their respective ports.
Both are maritime trading powers. There is no love lost between
these two countries. A storm has just lifted on the North
Sea revealing an English squadron and a Dutch squadron scattered
and intermixed. Both sides know how to sail and fight their
vessels, and both know their duty. Their blood is up. The
fur is about to fly! "Fighting Instructions"? Never heard
of 'em. They will not be written for another 15 years. Close
and show not mercy!
GM - John Terry |
Pirates!
| Revenge of the Pirates of Puerta Brazos |
6 - 10 Players |
| Sat 2000 |
Beginner |
For months the Pirates of Puerta Brazos
have argued over who was the toughest most scurvy looking
dog of a sailor. Today those arguments spill over into
bloodshed as pirate ships and crew fight for the honor
of their stolen rum. The pirate stronghold of Puerta Brazos
is there for the taking. A fast moving game for all types
of scurvy dogs. Big boats and pirates in 25mm scale with
fast moving simple rules. No experience required.
GM - Michael Miller
|
Slaughterloo
| Mordred's Blunder |
3 - 8 Players |
| Sat 2000 |
Beginner |
So Emperor Mordred thought he would storm into
the Witchlands and recover the Sword of Shivalia. The Elven
Emperor gathered the Grande Armee du Norde, 650,000 strong.
He divided it into smaller forces and invading along differnt
routes. Exactly what not to do. Can you lead your Corp out
of the trap? Or will you just freeze and die like the rest
of 'em?
GM - Blake Radetzky |
Space Hulk
| Space Hulk |
2 - 6 Players |
| Fri 2000, Sat 1000 |
Beginner |
Deep within a Tyranid-Hive, Lord Helmawr and
his crew have set-off their last rescue-beacon as they hold
off the first wave of Genestealers. The first Marine reinforcements
are cut off by a collapsed section of the cavern and the
beacon signal beginning to fade.
GM - Justo Perez |
Swashbuckler
| The Pig and Whistle |
4 - 8 Players |
| Sat 1500, Sun 1000 |
Beginner |
It's a Seventeenth Century Tavern Brawl! All
against one, and one against all. So skewer your way to fame,
or find various pieces of cutlery in your back. Last man
standing wins, Unless the Gendarms come in and throw you
in the Bastille. Engarde!
GM - Kyle Nearhood |
Warhammer
| Rogue Trader Tournament |
24 players |
| Sun1000&1500 (continuous block) |
Intermediate |
|
* - This event runs through both the Sun. 1000 slot and
the Sun. 1500 slot.
Note: This is a special event and
requires a Special Events pass.
There will be an age minimum
for this event.
Note: This is an official Rogue Trader Tournament.
Minis and mayhem! There is a lot you want to know, so
we have a dedicated
web page with all the info.
With a good supply of stock terrain, we are hoping to
have more specialized Fantasy terrain at OwlCon XXIII.
Come find out what we have in store...
GM - Darrell Runyan et al
|
Warhammer 40,000
| Rogue Trader Tournament |
30 players |
| Sat1000&1500 (continuous block) |
Intermediate |
|
* - This event runs through both the Sat. 1000 slot and
the Sat. 1500 slot.
Note: This is a special event and
requires a Special Events pass.
There is an age minimum
for the RTT. Players must be at least 13 years
old to play, and players under 16 (age 13-15) must
be accompanied by a parent or legal guardian.
Note: This is an official Rogue Trader Tournament.
Minis and mayhem! There is a lot you want to know, so
we have a dedicated
web page with all the info.
With a good supply of stock terrain, we are hoping to
have some interesting, specialized 40k terrain at OwlCon
XXIII. Come find out what we have in store...
GM - Darrell Runyan
|
| Incursion at Dana Point |
6 - 14 Players |
| Sat 2000 |
Intermediate |
|
The Chaos Warlord Kresthiel has emerged from the warp
near the Lycarian Warp Storm. Access through the Storm
to the Carness System and beyond can be controlled from
Dana Point.
The Warlord has landed troops on the Point in an attempt
to complete his assault in one swift strike. If the Imperials
can hold off the initial onslaught, reinforcements can
quickly be brought to save the planet.
Scenario Rules:
Each player must bring a legal Army of 1,250 points in a Standard Force
Organization Chart. Flyers and Super Heavies ARE allowed.
GM - Will Postell
|
| Insurrection on Bella IX |
2 - 8 Players |
| Fri 2000 |
Beginner |
|
Imperial Armour attmepts to put down an insurrection on
the Planet Bella IX. Insurrectionists have taken over the
local government and home gurad units. Each participant
will command a basic unit of guardsman (either for or against)
in cooperation with fellow team members. Warhammer 40k
rules will be used including the new Imperial Guard codex
and Imperial Armour. (Bane Blande and Shadow Sword may
make appearances)
GM - Stephen Duncan
|
Warmachine
| Warmachine Scenario Games and Demos |
6 Players |
| Sat 2000 |
Beginner |
In WARMACHINE, the very earth shakes during
fierce confrontations where six-ton constructs of tempered
iron and steel slam into one another with the destructive
force of a locomotive, where lead-spewing cannons chew through
armor plating as easily as flesh, and where a tempest of
arcane magic sets the battlefield ablaze with such Armageddon-like
proportions that the gods themselves fear to tread such tormented
round! Victory shall favor the bold! So bring it on, if you've
got the metal.
GM - Neil Hopwood |
| Warmachine Tournament |
24 Players |
| Fri 2000 |
Beginner |
In WARMACHINE, the very earth shakes during
fierce confrontations where six-ton constructs of tempered
iron and steel slam into one another with the destructive
force of a locomotive, where lead-spewing cannons chew
through armor plating as easily as flesh, and where a tempest
of arcane magic sets the battlefield ablaze with such Armageddon-like
proportions that the gods themselves fear to tread such
tormented round! Victory shall favor the bold! So bring
it on, if you've got the metal.
- Three Round 500 point Swiss style tournament. This
means you WILL be playing every round!
- Standard army set up for 500 points (1 Warcaster & allowed
warjacks & troops for that caster.)
- No pre-release miniatures allowed! Any models on
the board have to be available to all players so there
are no unfair advantages.
Bring Rules, Miniatures, Cards, Tokens & a Tape
Measure.
GM - Neil Hopwood
|
Warmaster
| Quest for the Eye of Power |
2 - 8 Players |
| Sat 1000, Sun 1000 |
Beginner |
The Valley of the Ancients holds many secrets
and more bones. For as long as people can remember armed
bands from every race have waged war accross The Valley
searching for the treasures. Can you command a large band
to fight through your opposition and sieze the treasure?
Are you the Warmaster?
Players may bring 1000 pts of their favorite army, to
conform to army list minimum and maximums, or use an
army provided. Walk up players are welcome if space permits.
GM - Garth Bragg
|
|