Tabletop Role Playing Games*

(Tabletop; also see Live Action Role Playing Games)

* - there is a separate RPGA Events page.

On this page you will find a list of gaming events sorted alphabetically by rules system. For a listing of all events and their time slots, see the Gaming Overview. You can find information on how to submit gaming events of your own on our Gamemasters Page.

Note: Characters will be provided for these games unless otherwise noted. Demo games may involve character generation within the game slot.

7th Sea

A Race Against Time 3 - 6 players
Sat 1000, Sun 1000 Beginner

Prince Giovanni Villanova is holding a party to announce the engagement of his cousin and governor, Gianni Villanova, to Camille Vestini. The problem is one minute the bride is here, the next she's gone. Can the players find her before Villanova decides to hunt them down for sport?
This is a high action, high adventure game.

Player Gear: 10d10

GM - Deborah Kent

Big Eyes Small Mouth

Twist of Fate 4 - 6 players
Sat 1500, Sun 1500 Beginner

Far in the future, humanity has come full circle. Technology is the dark legacy of the ancient past. The world has become decrepid and decayed. The only ones who can save this dark new world are you... and you have no clue what's going on!

GM - DJ Jones

Changeling: The Dreaming

Changeling: The Dreaming 3 - 6 players
Fri 2000, Sun 1000 Beginner

Panama City Beach, Florida...The Spring Break Capital of the World.
It was supposed to be warm. Its facade was a sunny Eden. It was supposed to hold unbridled dreams from retirees, snowbirds, and wriggling unhindered college students. They arrived in droves, binged out on Eternal spring break, Endless alcohol and Free love. It was the dream come true....Instead, the dreary lackluster and surrender of Winter is too soon approaching again.
Why is such a paradise going so cold so quickly to those who care about the Dream? Why does every Seelie have to keep swearing they are honorable every 5 seconds? Why are the Mists sweeping by so fast? And what IS in the freakin' puzzle box?
No visitors will be allowed during the climactic scene when we reveal the hilarious secret behind "The Nock, Nocker Joke"! Dancing, Yelling, Wild grandiose contorting of faces, and Waving of arms will be present, Don't miss this <Rated R> show!

GM - Amanda Brooks

D20 - 3rd Ed. (Modern Setting)

Crime Scene: Supernatural D20 Modern 3 - 5 players
Fri 2000, Sun 1500 Beginner

Based around the D20 rules of 3rd Edition AD&D, but with a modern "X-Files"-ish perspective...

CRIME SCENE: SUPERNATURAL, published by Hogshead Publishing, is a D20 based modern rpg, investigating the paranormal and supernatural, from aliens to undead, anything is possible. With player classes such as FBI Agent, Forensic Pathologist, Occult Detective and others, players will work together to find out if the truth really is "out there".

GM - Larry Moon, Games Organizer of Once Upon a Turn Games & Events (OUT)

D20 - Modern

Inanna's Kiss 4 - 12 players
Sat 1500, Sat 2000 Beginner

12 to Midnight presents its latest horror epic.

Over 5,000 years ago, the Sumerians believed that their gods came to the Earth and took up residence. The ancient Mesopotamians all followed the religions of these early deities. Then the religion of the Sumerians died. Since then, the land of bloodshed has changed rulers many times; but the legends of the Sumerian myths still haunt the peoples of this land. Warfare and death are their fate, a never-ending cycle of terror and horror, without end. But now the Americans have come….things will change. One way or the other, things will change.

GMs - Ed Wetterman & Mark Ramsey

D20 - Stargate

Stargate: SGX 4 - 8 players
Fri 2000, Sat 2000 Intermediate

Deep beneath the NORAD base ensconced in the Cheyenne Mountain military complex lies the greatest single discovery in human history: The Stargate.

Teams will be recruited and sent through the Stargate, a mechanism of ancient age but of superior technology to our own which allows travel between planets thousands of light years distant and to cultures more diversified than can be imagined. Visit human settlements lost millenia ago, meet benevolent alien races wary of our kind for our primitive and barbaric nature, and defend Earth and other worlds against the vile Goa'uld.

Do you have what it takes?

GM - Cliff Maxwell

D20 - Swashbuckling Adventures

The Daring Rescue, A Swashbuckler's Tale 4 - 6 players
Sat 1000, Sun 1500 Intermediate

Sharpen your rapiers and load your pistols, it is a Swashbuckling Adventure.

The Duke has issued a call for help; who will answer? Our gallant heroes arrive just in time to save a town in turmoil. What started out as a case of heinous grave robbing has evolved into one of contemptible kidnapping. The Duke's daughter has disappeared and only our intrepid adventurers can find her.

GM - Cameron Orwin

Dungeons and Dragons - 2nd Ed.

Pungeon of the Pamned, Pts 1 & 2 4 - 8 players
Sat 2000, Sun 1000 Beginner

Seek Marcus the Mad, and recover a missing item for the Queen of Gouda! Use a pun, go to the donjon! Role-playing emphasized over combat, and a sense of humor is required.

Part 1 on Saturday night, Part 2 on Sunday morning. Participation in Part 1 is not required to play Part 2.

GM - F. Scott Wilson

Dungeons and Dragons - 3rd Ed.

Dungeon Run 4 -6 players
Fri 2000, Sat 1000 Beginner

Make a run through the dungeon with other players and see who survives. Six players (1 Plays all the monsters, 5 the PCs). Cash prize for the last person standing. Watch your back, the monster could be your friend.

GMs - Randy Chapman

Master Maze Tournament 8 - 12 players
Sat 1000, Sat 1500, Sun 1000* Intermediate

A two-round D&D tournament featuring dungeons built from the 3-D Master Maze line. Drow and their allies are invading human and demi-human territory through a newly-opened mine shaft--or is it the other way around?

*Entrance into the Sun 1000 round is only by advancement from one of the Round 1 events on Saturday.

GMs - Greg Morrow & Jason Modisette

Dying Earth

Pirates of the Jhardine Coast 2 - 6 players
Fri 2000 Beginner

A dangerous yet hilarious game based on the works of Jack Vance (Dying Earth, Lyonesse), where what you can do may be less important than how you do it. Anyone can swing a sword (assuming he has arms, which is not a given), but will you swing it with strength, speed, finesse, or cunning? Likewise, anyone can ATTEMPT magic. Go ahead, blast that oncoming mermelant with glib ferocity. After all, the sun may go out tomorrow.

GM - Randall Hayes

Exalted: The Solars

Memories of Futures Past 2 - 4 players
Sun 1000, Sun 1500 Intermediate*

You are among the Exalted. Last golden remnants of a previous age. Hunted pariahs seeking the precious memories of your former lives: the key to power.

Exalted is a Storyteller game by White Wolf set during the legendary Age of Sorrows. The scenario is designed to be an informal sequel to the demo scenario Tomb of Five Corners.

*Experience with the Storyteller system is necessary, and some experience with Exalted would helpful.

GMs - Doyle Tavener & Paul Zanca

GURPS

Dark Magic 3 - 6 players
Fri 2000 (closed) Beginner

Six of the most dangerous dark Magi in the realm have been captured only by a stroke of bad luck and circumstances. The king has ordered they be transported by ship to his court where they will be publicly executed as an example. In chains and iron cages below deck, they find themselves in silently sinking ship. It’s been a few days, with little food, water and no sign of the ships crew. With the crew gone, escape for them seems hopeless until the bloated body of a guard slowly floats by, keys still clutched in his hands…

For character info and a more detailed description, click here.

GM - Alex Camacho - Steve Jackson Games MiB

Wild West's War of the Worlds 3 - 6 players
Sat 2000 Beginner

No one would have believed in the last years of the nineteenth century that this world was being watched keenly and closely by intelligences greater than man's… We all know how it was supposed to end, but what if the Martians didn’t succumb to the germs and bacteria of earth? It’s a year later and the New World has lost contact with the Old World. Things have been rough, but there about to get rougher as the Martians make their way across the Atlantic...

For character info and a more detailed description, click here.

GM - Alex Camacho - Steve Jackson Games MiB

GURPS - Covert Ops

A Web of Intrigue 3 - 6 players
Sat 2000 Beginner

It's the year 2095. Governmental power is diminished in the shadow of private corporations. Omniscient, Inc. (Omni for short) provides top-of-the-line information and field operative services. The WEB, a newcomer in the industry, is providing some stiff competition. When spy-groups have a bake-off, the eggs that get broken are usually the agents. It's a race to complete your objective all the while trying to stay ahead of the clock, the competition, and their bullets. Good luck, agents.

GM - Micah Staggs

GURPS - Horror

Dead Simple 2 - 6 players
Sat 2000 Beginner

Two homicide detectives arrive at a crime scene to see something unlike nothing they have ever seen before. The bar is filled with at least 50 gallons of blood, yet – there are no bodies anywhere. The mystery gets even deeper when they discover the blood slowly evaporating. These are two of six possible characters’ that embark on supernatural story filled with darkness and conspiracy.

Prizes for everyone who attends!

GM - Oscar Cavazos - Steve Jackson Games MiB

GURPS - Supers

Super Replacements 3 - 6 players
Sat 1500 Beginner

All the "real" super heroes have mysteriously vanished. Super villains and their goons are running amock in the city. The police, as always, are baffled. It's time for the Super Second-stringers to step up to the plate of truth, justice, and far too much caffeine.

GM - Micah Staggs

HackMaster

Hacking You Softly 3 - 6 players
Fri 2000 (closed) Beginner

Ah! Love has come to Garweeze Wurld! Or, at least it seems that way at first glance. Young Prince Tyro has declared his betrothal, but his uncle is sure there is magic afoot and dastardly deeds in action. Can you find the answers without alerting the Prince or running afoul of the Princess's guards? If not, it might mean your head on a pike!

GM - John Simons


HackMaster Demo - The Day of the Galeks 4 - 6 players
Sat 1000, Sun 1500 Beginner

To Ranherd you have travelled, only to find the town's Drunken cleric, Ash: The Cleric, under attack. It is up to you to save him....do you think you can?

Come and try Hackmaster, and remember humor and fun are a necessity.

GM - JJ Shaw


HackMaster Tournament 20 - 48 players
Sat 2000, Sun 1000 Beginner

This is an official HackMaster tournament run by the Southwest Texas Chapter of the HackMaster Association. Bring your sanctioned home character of level 5-7 or wuss out and use one of the pregens that we will provide. The tournament will run in two four-hour time slots with only the most hack-worthy half of the tables advancing to the final round.

Players with home characters will need to provide a copy of their character sheet that has been signed by their home GM. HackMaster Association tournament rules are in effect and will be enforced. Visit www.kenzerco.com for more information or contact texas_hackmaster@earthlink.net.

GMs - Joe Charles et. al.

Kobolds Ate My Baby! - 3rd Ed.

Kobolds Ate My Baby! 3 - 9 players
Fri 2000, Sat 1500 Beginner

KAMB3E is lots of fun. You get to be a Kobold (yes, they are stupid) and either run around trying to destroy the demi-plane of picnics or articipate in the Midnight Massacre. Either way, bring at least 6d6. It's relatively harmless. I don't mind children 12 and up, but you may want ask about content.

GM - Melani Corbin

Savage Worlds

Innana's Kiss 4 - 12 players
Fri 2000, Sat 1000 Beginner

12 to Midnight presents its latest horror epic.

Over 5,000 years ago, the Sumerians believed that their gods came to the Earth and took up residence. The ancient Mesopotamians all followed the religions of the these early deities. Then the religion of the Sumerians died. Since then, the land of bloodshed has changed rulers many times; but the legends of the Sumerian myths still haunt the peoples of this land. Warfare and death are their fate, a never-ending cycle of terror and horror, without end. But now the Americans have come….things will change. One way or the other, things will change.

GMs - Gerald Blakemore & Preston DuBose

ShadowRun - 3rd Ed.

It's Only Rock & Roll 4 - 6 players
Sun 1500 Intermediate

In the year 2063, it takes a lot more than a synthaxe and a dream to be a rock-and-roll superstar. It takes talent, ambition, and luck. A fully automatic Ares Alpha assault rifle with chamber-based recoil compensation, integral level-2 smartlink, and an under-barrel grenade launcher comes in handy, too.

GM - Mason Hart

A Little Trouble in Big China 4 - 6 players
Sat 2000 (closed) Beginner

Just remember what old Jack Burton does when the earth quakes, the poison arrows fall from the sky, and the pillars of Heaven shake. Yeah, Jack Burton just looks that big old storm right in the eye and says, "Give me your best shot. I can take it."

GM - Mason Hart

Stormfire

Stormfire - a Sci-Fi Fantasy RPG 4 - 8 players
Sat 1000, Sat 1500, Sun 1000 Beginner

In the realm of Stormfire, the future world of techology and the old world of magic have collided as the human race leaves earth in hope of a new world.
Imagine Elves, Dwarves, Orcs, and humans coexisting in an alien world haunted by the mysteries of the planet they left. Also another race has been created by man: the mutants. Half man, half beast. All of these have joined in a fight against an invading alien force claiming an ancient right, the Fedron.

GM - Daniel Hunt (Sat) or Micah Ripley (Sun)

Stormfire - Modified

Arenia 3 - 6 players
Sat 1000 - Sat 1500 (8 hour session) Beginner

This is a custom game with similar rules to StormFire and Similar character format as White Wolf. In a setting of pure magic and fantasy.
The world of Arenia is an exciting and fantastic place. Full of wonders no man has imagined. Come and experiance the world of Magic and Steel, a realm of Gods and Monsters. Be a hero or villain, the choice is yours. There are no alignments, only Natures to uphold. The setting is after the Great Dragons War and the characters range from an Aserit Spell-user, a Demenok Hunter, a Gnome Inventor, a Dark Elf Sneak, Dwarvish Pistoleer, Elf Pirate, Ogre Mage, Troll Warrior, Human Zenith, Goblin Tinker, Harloon Axe Hurler, or even a Cursed Human Wanderer. The characters are wide in variety and the scope of the world is even more broad. Destiny and Fate await your arrival.

GM - Micah Ripley

Stormfire - D20

The Shell Game 3 - 6 players
Fri 2000, Sun 1500 Beginner

Random Imagination Games welcomes you to join us for “The Shell Game”, a game of corporate intrigue and action set within a techno fantasy world. This new adventure, by our game designers, will give you an introductory look at the system as well as this world of magic and technology. This game is sure to keep you on the edge of your seat. So please belly up to the table and bring your best game face because, it will be a bumpy ride!

GM - James Logue

Traveller - T20

Downport Disaster 4 - 8 players
Sun 1000 Beginner

An accident in the warehouse district unleashes disaster at the small downport. Can our ship's crew stop the devastation before they and their ship are destroyed?

GM - Jason Kemp

Salvage Rights 4 - 8 players
Fri 2000 Beginner

A derelict ship offers the crew of a merchant vessel a financially lucrative opportunity, if the crew can take it.

GM - Jason Kemp

Werewolf: The Apocalypse (Revised Edition)

Time of Judgment: Alamo (Werewolf) 4 - 6 players
Sat 1500, Sat 2000 Intermediate

A Time of Judgment Adventure, run by one of the authors of the Apocalypse sourcebook. The Fimbulwinter has come and Ragnarok is coming. Can a pack of Cliath Get of Fenris make a difference on the eve of armageddon?

GM - Rick Jones - Celebrity GM, White Wolf Contributing Author