Tabletop Role Playing Games*
On this page you will find a list of gaming events sorted alphabetically
by rules system. For a listing of all events and their time slots,
see the Gaming
Overview. You can find information on how to submit gaming
events of your own on our Gamemasters
Page.
Note: Characters will be provided for these games unless otherwise
noted. Demo games may involve character generation within the
game slot.
7th Sea
| A Race Against Time |
3 - 6 players |
| Sat 1000, Sun 1000 |
Beginner |
|
Prince Giovanni Villanova is holding a party to announce
the engagement of his cousin and governor, Gianni Villanova,
to Camille Vestini. The problem is one minute the bride
is here, the next she's gone. Can the players find her
before Villanova decides to hunt them down for sport?
This is a high action, high adventure game.
Player Gear: 10d10
GM - Deborah Kent
|
Big Eyes Small Mouth
| Twist of Fate |
4 - 6 players |
| Sat 1500, Sun 1500 |
Beginner |
|
Far in the future, humanity has come full circle. Technology
is the dark legacy of the ancient past. The world has become
decrepid and decayed. The only ones who can save this dark
new world are you... and you have no clue what's going
on!
GM - DJ Jones
|
Changeling: The Dreaming
| Changeling: The Dreaming |
3 - 6 players |
| Fri 2000, Sun 1000 |
Beginner |
|
Panama City Beach, Florida...The Spring Break Capital
of the World.
It was supposed to be warm. Its facade was a sunny Eden. It was supposed
to hold unbridled dreams from retirees, snowbirds, and wriggling unhindered
college students. They arrived in droves, binged out on Eternal spring
break, Endless alcohol and Free love. It was the dream come true....Instead,
the dreary lackluster and surrender of Winter is too soon approaching
again.
Why is such a paradise going so cold so quickly to those who care about
the Dream? Why does every Seelie have to keep swearing they are honorable
every 5 seconds? Why are the Mists sweeping by so fast? And what IS
in the freakin' puzzle box?
No visitors will be allowed during the climactic scene when we reveal
the hilarious secret behind "The Nock, Nocker Joke"! Dancing, Yelling,
Wild grandiose contorting of faces, and Waving of arms will be present,
Don't miss this <Rated R> show!
GM - Amanda Brooks
|
D20 - 3rd Ed. (Modern Setting)
| Crime Scene: Supernatural D20 Modern |
3 - 5 players |
| Fri 2000, Sun 1500 |
Beginner |
Based around the D20 rules of 3rd Edition
AD&D, but with a modern "X-Files"-ish perspective...
CRIME SCENE: SUPERNATURAL, published by Hogshead Publishing, is a D20
based modern rpg, investigating the paranormal and supernatural, from
aliens to undead, anything is possible. With player classes such as
FBI Agent, Forensic Pathologist, Occult Detective and others, players
will work together to find out if the truth really is "out there".
GM - Larry Moon, Games Organizer of Once Upon a Turn Games & Events
(OUT)
|
D20 - Modern
| Inanna's Kiss |
4 - 12 players |
| Sat 1500, Sat 2000 |
Beginner |
|
12 to Midnight presents its latest horror epic.
Over 5,000 years ago, the Sumerians believed that their
gods came to the Earth and took up residence. The ancient
Mesopotamians all followed the religions of these early
deities. Then the religion of the Sumerians died. Since
then, the land of bloodshed has changed rulers many times;
but the legends of the Sumerian myths still haunt the peoples
of this land. Warfare and death are their fate, a never-ending
cycle of terror and horror, without end. But now the Americans
have come….things will change. One way or the other,
things will change.
GMs - Ed Wetterman & Mark Ramsey
|
D20 - Stargate
| Stargate: SGX |
4 - 8 players |
| Fri 2000, Sat 2000 |
Intermediate |
|
Deep beneath the NORAD base ensconced in the Cheyenne
Mountain military complex lies the greatest single discovery
in human history: The Stargate.
Teams will be recruited and sent through the Stargate,
a mechanism of ancient age but of superior technology to
our own which allows travel between planets thousands of
light years distant and to cultures more diversified than
can be imagined. Visit human settlements lost millenia
ago, meet benevolent alien races wary of our kind for our
primitive and barbaric nature, and defend Earth and other
worlds against the vile Goa'uld.
Do you have what it takes?
GM - Cliff Maxwell
|
D20 - Swashbuckling Adventures
| The Daring Rescue, A Swashbuckler's Tale |
4 - 6 players |
| Sat 1000, Sun 1500 |
Intermediate |
|
Sharpen your rapiers and load your pistols, it is a Swashbuckling
Adventure.
The Duke has issued a call for help; who will answer?
Our gallant heroes arrive just in time to save a town in
turmoil. What started out as a case of heinous grave robbing
has evolved into one of contemptible kidnapping. The Duke's
daughter has disappeared and only our intrepid adventurers
can find her.
GM - Cameron Orwin
|
Dungeons and Dragons - 2nd Ed.
| Pungeon of the Pamned, Pts 1 & 2 |
4 - 8 players |
| Sat 2000, Sun 1000 |
Beginner |
|
Seek Marcus the Mad, and recover a missing item for the
Queen of Gouda! Use a pun, go to the donjon! Role-playing
emphasized over combat, and a sense of humor is required.
Part 1 on Saturday night, Part 2 on Sunday morning. Participation in
Part 1 is not required to play Part 2.
GM - F. Scott Wilson
|
Dungeons and Dragons - 3rd Ed.
| Dungeon Run |
4 -6 players |
| Fri 2000, Sat 1000 |
Beginner |
|
Make a run through the dungeon with other players and
see who survives. Six players (1 Plays all the monsters,
5 the PCs). Cash prize for the last person standing. Watch
your back, the monster could be your friend.
GMs - Randy Chapman
|
| Master Maze Tournament |
8 - 12 players |
| Sat 1000, Sat 1500, Sun 1000* |
Intermediate |
|
A two-round D&D tournament featuring dungeons built
from the 3-D Master Maze line. Drow and their allies are
invading human and demi-human territory through a newly-opened
mine shaft--or is it the other way around?
*Entrance into the Sun 1000 round is only by advancement from one of
the Round 1 events on Saturday.
GMs - Greg Morrow & Jason Modisette
|
Dying Earth
| Pirates of the Jhardine Coast |
2 - 6 players |
| Fri 2000 |
Beginner |
|
A dangerous yet hilarious game based on the works of Jack
Vance (Dying Earth, Lyonesse), where what you can do may
be less important than how you do it. Anyone can swing
a sword (assuming he has arms, which is not a given), but
will you swing it with strength, speed, finesse, or cunning?
Likewise, anyone can ATTEMPT magic. Go ahead, blast that
oncoming mermelant with glib ferocity. After all, the sun
may go out tomorrow.
GM - Randall Hayes
|
Exalted: The Solars
| Memories of Futures Past |
2 - 4 players |
| Sun 1000, Sun 1500 |
Intermediate* |
|
You are among the Exalted. Last golden remnants of a previous
age. Hunted pariahs seeking the precious memories of your
former lives: the key to power.
Exalted is a Storyteller game by White Wolf set during
the legendary Age of Sorrows. The scenario is designed
to be an informal sequel to the demo scenario Tomb of Five
Corners.
*Experience with the Storyteller system is necessary, and some experience
with Exalted would helpful.
GMs - Doyle Tavener & Paul Zanca
|
GURPS
| Dark Magic |
3 - 6 players |
Fri 2000 (closed) |
Beginner |
|
Six of the most dangerous dark Magi in the realm have
been captured only by a stroke of bad luck and circumstances.
The king has ordered they be transported by ship to his
court where they will be publicly executed as an example.
In chains and iron cages below deck, they find themselves
in silently sinking ship. It’s been a few days, with
little food, water and no sign of the ships crew. With
the crew gone, escape for them seems hopeless until the
bloated body of a guard slowly floats by, keys still clutched
in his hands…
For character info and a more detailed description, click
here.
GM - Alex Camacho - Steve Jackson Games MiB
|
| Wild West's War of the Worlds |
3 - 6 players |
| Sat 2000 |
Beginner |
|
No one would have believed in the last years of the nineteenth
century that this world was being watched keenly and closely
by intelligences greater than man's… We all know
how it was supposed to end, but what if the Martians didn’t
succumb to the germs and bacteria of earth? It’s
a year later and the New World has lost contact with the
Old World. Things have been rough, but there about to get
rougher as the Martians make their way across the Atlantic...
For character info and a more detailed description, click
here.
GM - Alex Camacho - Steve Jackson Games MiB
|
GURPS - Covert Ops
| A Web of Intrigue |
3 - 6 players |
| Sat 2000 |
Beginner |
|
It's the year 2095. Governmental power is diminished in
the shadow of private corporations. Omniscient, Inc. (Omni
for short) provides top-of-the-line information and field
operative services. The WEB, a newcomer in the industry,
is providing some stiff competition. When spy-groups have
a bake-off, the eggs that get broken are usually the agents.
It's a race to complete your objective all the while trying
to stay ahead of the clock, the competition, and their
bullets. Good luck, agents.
GM - Micah Staggs
|
GURPS - Horror
| Dead Simple |
2 - 6 players |
| Sat 2000 |
Beginner |
|
Two homicide detectives arrive at a crime scene to see
something unlike nothing they have ever seen before. The
bar is filled with at least 50 gallons of blood, yet – there
are no bodies anywhere. The mystery gets even deeper when
they discover the blood slowly evaporating. These are two
of six possible characters’ that embark on supernatural
story filled with darkness and conspiracy.
Prizes for everyone who attends!
GM - Oscar Cavazos - Steve Jackson Games MiB
|
GURPS - Supers
| Super Replacements |
3 - 6 players |
| Sat 1500 |
Beginner |
|
All the "real" super heroes have mysteriously vanished.
Super villains and their goons are running amock in the
city. The police, as always, are baffled. It's time for
the Super Second-stringers to step up to the plate of truth,
justice, and far too much caffeine.
GM - Micah Staggs
|
HackMaster
| Hacking You Softly |
3 - 6 players |
Fri 2000 (closed) |
Beginner |
|
Ah! Love has come to Garweeze Wurld! Or, at least it seems
that way at first glance. Young Prince Tyro has declared
his betrothal, but his uncle is sure there is magic afoot
and dastardly deeds in action. Can you find the answers
without alerting the Prince or running afoul of the Princess's
guards? If not, it might mean your head on a pike!
GM - John Simons
|
| HackMaster Demo - The Day of the Galeks |
4 - 6 players |
| Sat 1000, Sun 1500 |
Beginner |
|
To Ranherd you have travelled, only to find the town's
Drunken cleric, Ash: The Cleric, under attack. It is up
to you to save him....do you think you can?
Come and try Hackmaster, and remember humor and fun are
a necessity.
GM - JJ Shaw
|
| HackMaster Tournament |
20 - 48 players |
| Sat 2000, Sun 1000 |
Beginner |
|
This is an official HackMaster tournament run by the Southwest
Texas Chapter of the HackMaster Association. Bring your
sanctioned home character of level 5-7 or wuss out and
use one of the pregens that we will provide. The tournament
will run in two four-hour time slots with only the most
hack-worthy half of the tables advancing to the final round.
Players with home characters will need to provide a copy of their character
sheet that has been signed by their home GM. HackMaster Association
tournament rules are in effect and will be enforced. Visit www.kenzerco.com
for more information or contact texas_hackmaster@earthlink.net.
GMs - Joe Charles et. al.
|
Kobolds Ate My Baby! - 3rd Ed.
| Kobolds Ate My Baby! |
3 - 9 players |
| Fri 2000, Sat 1500 |
Beginner |
|
KAMB3E is lots of fun. You get to be a Kobold (yes, they
are stupid) and either run around trying to destroy the
demi-plane of picnics or articipate in the Midnight Massacre.
Either way, bring at least 6d6. It's relatively harmless.
I don't mind children 12 and up, but you may want ask about
content.
GM - Melani Corbin
|
Savage Worlds
| Innana's Kiss |
4 - 12 players |
| Fri 2000, Sat 1000 |
Beginner |
|
12 to Midnight presents its latest horror epic.
Over 5,000 years ago, the Sumerians believed that their
gods came to the Earth and took up residence. The ancient
Mesopotamians all followed the religions of the these early
deities. Then the religion of the Sumerians died. Since
then, the land of bloodshed has changed rulers many times;
but the legends of the Sumerian myths still haunt the peoples
of this land. Warfare and death are their fate, a never-ending
cycle of terror and horror, without end. But now the Americans
have come….things will change. One way or the other,
things will change.
GMs - Gerald Blakemore & Preston DuBose
|
ShadowRun - 3rd Ed.
| It's Only Rock & Roll |
4 - 6 players |
| Sun 1500 |
Intermediate |
|
In the year 2063, it takes a lot more than a synthaxe
and a dream to be a rock-and-roll superstar. It takes talent,
ambition, and luck. A fully automatic Ares Alpha assault
rifle with chamber-based recoil compensation, integral
level-2 smartlink, and an under-barrel grenade launcher
comes in handy, too.
GM - Mason Hart
|
| A Little Trouble in Big China |
4 - 6 players |
Sat 2000 (closed) |
Beginner |
|
Just remember what old Jack Burton does when the earth
quakes, the poison arrows fall from the sky, and the pillars
of Heaven shake. Yeah, Jack Burton just looks that big
old storm right in the eye and says, "Give me your best
shot. I can take it."
GM - Mason Hart
|
Stormfire
| Stormfire - a Sci-Fi Fantasy RPG |
4 - 8 players |
| Sat 1000, Sat 1500, Sun 1000 |
Beginner |
|
In the realm of Stormfire, the future world of techology
and the old world of magic have collided as the human race
leaves earth in hope of a new world.
Imagine Elves, Dwarves, Orcs, and humans coexisting in an alien world
haunted by the mysteries of the planet they left. Also another race
has been created by man: the mutants. Half man, half beast. All of
these have joined in a fight against an invading alien force claiming
an ancient right, the Fedron.
GM - Daniel Hunt (Sat) or Micah Ripley (Sun)
|
Stormfire - Modified
| Arenia |
3 - 6 players |
| Sat 1000 - Sat 1500 (8 hour session) |
Beginner |
|
This is a custom game with similar rules to StormFire
and Similar character format as White Wolf. In a setting
of pure magic and fantasy.
The world of Arenia is an exciting and fantastic place. Full of wonders
no man has imagined. Come and experiance the world of Magic and Steel,
a realm of Gods and Monsters. Be a hero or villain, the choice is yours.
There are no alignments, only Natures to uphold. The setting is after
the Great Dragons War and the characters range from an Aserit Spell-user,
a Demenok Hunter, a Gnome Inventor, a Dark Elf Sneak, Dwarvish Pistoleer,
Elf Pirate, Ogre Mage, Troll Warrior, Human Zenith, Goblin Tinker,
Harloon Axe Hurler, or even a Cursed Human Wanderer. The characters
are wide in variety and the scope of the world is even more broad.
Destiny and Fate await your arrival.
GM - Micah Ripley
|
Stormfire - D20
| The Shell Game |
3 - 6 players |
| Fri 2000, Sun 1500 |
Beginner |
|
Random Imagination Games welcomes you to join us for “The
Shell Game”, a game of corporate intrigue and action
set within a techno fantasy world. This new adventure,
by our game designers, will give you an introductory look
at the system as well as this world of magic and technology.
This game is sure to keep you on the edge of your seat.
So please belly up to the table and bring your best game
face because, it will be a bumpy ride!
GM - James Logue
|
Traveller - T20
| Downport Disaster |
4 - 8 players |
| Sun 1000 |
Beginner |
|
An accident in the warehouse district unleashes disaster
at the small downport. Can our ship's crew stop the devastation
before they and their ship are destroyed?
GM - Jason Kemp
|
| Salvage Rights |
4 - 8 players |
| Fri 2000 |
Beginner |
|
A derelict ship offers the crew of a merchant vessel a
financially lucrative opportunity, if the crew can take
it.
GM - Jason Kemp
|
Werewolf: The Apocalypse (Revised Edition)
| Time of Judgment: Alamo (Werewolf) |
4 - 6 players |
| Sat 1500, Sat 2000 |
Intermediate |
|
A Time of Judgment Adventure, run by one of the authors
of the Apocalypse sourcebook. The Fimbulwinter has come
and Ragnarok is coming. Can a pack of Cliath Get of Fenris
make a difference on the eve of armageddon?
GM - Rick Jones - Celebrity GM, White Wolf Contributing Author
|
|