Tabletop Role-Playing Game Events
On this page you will find a list of Miniatures gaming events sorted alphabetically
by rules system. For a listing of all events and their time slots,
see the Gaming
Overview. You can find information on how to submit gaming events
of your own on our Gamemasters
Page.
Event Listing Notes
- Timeslot listings reflect the number of slots left, e.g. Fri2000 (1) means
there is one slot left in the Fri2000 slot.
- Closed events will be bold-faced in red
type, like this - Fri2000 (0)
.
Game Systems
Amber Diceless Roleplaying
| Amber: Highlander |
2 - 6 players |
| Sat1000 (5), Sun1000 (1) |
Beginner Level |
|
For fans of the FIRST Highlander movie and/or the TV series. We'll be using the innovative Amber Diceless system, where the players bid character points for the highest ranking in a particular statistic. This makes the game competitive in a way other RPGs are not. So come join the Game, take some heads, and feel the Quickening. GM - Randall Hayes
|
Buffy the Vampire Slayer
| Dawn of the Dead |
2 - 6 players |
| Sat1500 (0), Sun1500 (1) |
Beginner Level |
|
An Owlcon Exclusive MiniSeries Event! For fans of the TV Series, the Series and the Game, Newcommers to the game, and strangers to the mythos alike. Something evil is lurking in the halls and among the students of Sunnydale High. Imagine a force so powerful it can bend your will, drive you insane and takes your life with your very own hands. Learn the System or just enjoy the Show! GM - D. David Diaz
|
| Nothing To Fear |
3 - 6 players |
| Sat1000 (0), Sat1500 (4) |
Beginner Level |
|
Set in Sunnydale after the sacrifice of Buffy Summers and starring a whole new cast. A new, inexperienced slayer and her friends find horrific things happening to their fellow students. That’s nothing new, of course, but this time it just seems… worse. GM - Mike Hager
|
Changeling: the Dreaming, 2nd ed.
| Episode II: Ritual of the Banal Shield |
3 - 6 players |
| Sat1000 (5), Sun1000 (4) |
Beginner Level |
|
Madagascar the Court Wizard has sent out requests to you and some of your companions of the County to meet him at the Treasure Ship Grille and Grog. Why does he want a boil off of a still jumping kirin? And what does that have to do with the tail feather of a cockatrice? What is with the Cracked pot of water? And why won't Madagascar get this stuff by himself? GM - Mandy Oviatt
|
Dragonstorm
| One Stormy Night |
2 - 6 players |
| Sat2000 (5), Sun1500 (4) |
Beginner Level |
|
As night sets in, lightning dances across the sky to herald the approach of a storm. You begin to seek shelter and see an inn up ahead. But the safety that you seek may not be as safe as you first thought... GM - John Dorman
|
Dungeons & Dragons, 3.5 ed.
| Eberron Adventures |
4 - 8 players |
| Fri2000 (6), Sun1500 (4) |
Intermediate Level |
|
Characters are members of the crew of the Furies' Flight, an elemental bound ship exploring the world of Eberron. The adventurers will travel near and far in search of a lost artifact. GM - Cameron Orwin
|
| Forgotten Realms Adventure: Ruins of Myth Drannor |
4 - 6 players |
| Fri2000 (5) |
Intermediate Level |
|
Delve into the ruins of the once great city of Myth Drannor and see for yourself the horrors that still dwell therein.
Characters will be level 6 and pre-generated. Game will be loosely based off from the Pools of Radiance printed adventure and the Pools of Radiance computer game, so I would prefer players to have not completed either before. GM - Michael Parish
|
| Kalamar Adventure: Old Honor |
3 - 6 players |
| Sun1000 (5) |
Beginner Level |
|
Goblins are raiding a peaceful village and a peasant's daughter has gone missing; will you help? (Beginning Dungeons and Dragons 3.5 Adventure set in the Kingdoms of Kalamar Campaign Setting by Kenzer and Company. New players are not only welcome, but encouraged. Pre-generated first level characters will be available. Player made characters may not be accepted.) GM - Jason Lovins
|
| Master Maze Tournament |
8 - 12 players |
| Sat1500 (0), Sat2000 (4), Sun1000 (12) |
Intermediate Level |
|
Award-winning GMs Greg Morrow and Jason Modisette return to Owlcon to run a D&D tournament using the Master Maze modular dungeon terrain system. Dungeon crawl meets player-on-player action as teams compete for victory!
Sign up for either of the Saturday slots, and keep your Sunday slot open if you advance. GMs - Greg Morrow & Greg Morrow
|
| The Sunless Citadel |
3 - 6 players |
| Sun1500 (3) |
Beginner Level |
|
Hear ye! Hear ye! Brave adventurers be needed for a quest! Art thou brave enough to delve the ruins of the old fort? (A beginning Dungeons and Dragons 3.5 adventure by Wizards of the Coast. No previous experience needed. New players not only accepted but encouraged. Pre-generated first level characters available. Player-made characters may not be allowed.) GM - Jason Lovins
|
| Vermin! |
2 - 8 players |
| Fri2000 (6), Sun1500 (6) |
Intermediate Level |
|
Minimum age: You must be
18 years of age or older to participate in this event. The trouble with vermin...
"Cool, crazy, curly, cozy, eight,
Eight limbs arachnid akimbo,
Sleeping, sharing, shagging eight-skein."
Did I mention the roaches?
A disgusting adventure for experienced players. Adults only please. GM - Brian Oxley
|
Dungeons & Dragons, 3rd ed.
| Oriental Adventure: Quest for Emperor |
2 - 6 players |
| Sat1000 (6), Sun1000 (5) |
Intermediate Level |
|
Great defenders of the Empire! You have travelled far on your quest to recover the legendary sword: Emperor! Success will mean the salvation of the Empire, great glory for you, and high honor for your family. Failure means the ruin of the Empire and a dark stain on your family's name! Will you step up to the challenge? Let loose a loud roar and let your enemies quake in fear!! GM - Joseph Knight
|
| The Eye of the Storm |
3 - 6 players |
| Sat1000 (0), Sun1000 (3) |
Beginner Level |
|
An ancient artifact, an evil king, a band of thugs, and a horrible plot twist. A storm giant holds one half of a treasure that some would bury, and others would kill to get their hands on. You have been "hired" to bring back the artifact from the clutches of the giant, the reward--freedom. And failure... GM - Eric Reynolds
|
GURPS - Ultra-Tech/Fantasy
| Ankhanan Anarchy, Part 1 |
2 - 6 players |
| Sat1500 (2) |
Beginner Level |
|
This is part 1 of a two part adventure. Participation in part 2 is strongly encouraged.
Based on Matthew Stover's book, "Heroes Die". Ankhana has become an unsafe place for actors like you. Unfortunately, there is a trainee stuck there that the Studio wants back desperately for some reason. The Studio also wants to thwart the efforts of a particular Duke to get the throne of the Empire. GM - Micah Staggs
|
| Ankhanan Anarchy, Part 2 |
2 - 6 players |
| Sat2000 (2) |
Beginner Level |
|
This is part 2 of a two part adventure. Participation in part 1 is strongly encouraged.
Based on Matthew Stover's book, "Heroes Die". Ankhana has become an unsafe place for actors like you. Unfortunately, there is a trainee stuck there that the Studio wants back desperately for some reason. The Studio also wants to thwart the efforts of a particular Duke to get the throne of the Empire. GM - Micah Staggs
|
GURPS, 4th ed. (Star Wars)
| For the Glory of Yun-Yuuzhan! |
2 - 5 players |
| Sun1000 (2) |
Beginner Level |
|
As a glorious battle rages overhead, 4 Yuuzhan Vong warriors and 1 intendant have crash-landed on a hostile world. They have been entrusted with some very important genetic material that must be delivered safely to the shapers back on the worldship. Trouble is, they are in enemy territory, surrounded by the infidels and their vile machines.
Armed with an amphistaff and a few razorbugs, can you lead these valiant warriors through pain and death for the glory of the gods? GM - Micah Staggs
|
HackMaster, 4th ed.
| HackMaster National Championship |
6 - 30 players |
| Fri2000 (22), Sat1000 (23), Sat1500 (30), Sun1000 (30) |
Intermediate Level |
|
This tournament is for levels 4-6 and will have pre-gens provided for those without home characters (or those lacking the intestinal fortitude to bring them). Come compete for honor, glory, riches, some cool swag, and the right to say you won the first ever HackMaster National Championship.
Registrants should sign up for either the Friday 2000 or Saturday 1000 slot. Keep open the later slots if you advance. GM - Joe Charles
|
Kobolds Ate My Baby, 3rd ed.
| Kobold Mayhem |
6 - 20 players |
| Fri2000 (20) |
Beginner Level |
|
Kill babies! Eat Chickens!! Or kill the chickens and eat the babies. Either way, KAMB3E is role-playing at its worst. Ridiculous, funny, and generally uproarious. You may very well find yourself barking at the GM (on purpose). GM - Melani Corbin
|
Mutants & Masterminds
| Busy as Bees |
4 - 6 players |
| Sat1500 (6), Sat2000 (6) |
Beginner Level |
|
Busy as Bees presents Mutants & Masterminds mayhem for 4-6 players who may have only minimal experience with M&M or the d20 System. Can the heroes defeat the avaricious Apiary's perilous plans, or will they get stung...to DEATH!? GM - Mark Chance
|
| Crossover Crucible |
3 - 7 players |
| Fri2000 (5), Sun1500 (7) |
Beginner Level |
|
The Marvel Universe collides with the DC universe in a Colossal Gaming extravaganza! Expect more than a few surprises. GM - Rilee Davis
|
| Heroes United |
4 - 8 players |
| Sat1000 (5), Sun1000 (8) |
Beginner Level |
|
Minimum age: You must be
13 years of age or older to participate in this event. You are a hero within Freedom City. You have united with other heroes to defeat a terror that threatens the whole city. The game will be 10th level, and characters will be provided. If a player wishes to bring his own character and is familar with the system, feel free to do so. Usual D20 dice are required. All other gaming supplies will be provided. GM - Randy Alexander
|
| Night in Houston |
3 - 6 players |
| Fri2000 (5), Sat2000 (5) |
Intermediate Level |
|
The Players take on the roles of the last remaining members of the Foundation, an super-powered vigilante group located deep beneth the steam tunnels of Rice University. The 8 million citizens of Houston look to our heroes to bring the dawn to night of evil. DA DA DAAA!
[if you prefer to make your own PC, the game will start with the heroes at PL 10 with 150 pp] GM - Matt Drwenski
|
Paranoia
| Product Safety and You: A Paranoia Refresher |
5 - 9 players |
| Fri2000 (2), Sat2000 (5) |
Intermediate Level |
|
SEE! Adorable, Sassy PuppyBots on an Atomic Killing Rampage!
SMELL! That new, minty fresh Autoconfessional/Autoincinerator Scent!
FEEL! The Cool, Springtime Breeze of Freshly Vapourized Traitor Scum!
TASTE! The Victory that smells suspiciously A LOT like Napalm!
BRING! Some dice, a sense of absurdism/humor, the urge to role play, a friend or two. GM - Jonathan Stein
|
RIG (custom d20)
| Arenia: Slave Pits, Part 1 |
4 - 8 players |
| Sun1000 (8) |
Beginner Level |
|
This is part 1 of a two part game. Participation in part 2 is strongly encouraged.
You are one of 12 preconstructed slaves. Bound magically, you still have the use of your powers in the Arena and of course the use of Steel. Survive the battles and make it to the Great Colosseum in KOl. The winner gets his life and freedom... losers die! GM - Micah Ripley
|
| Arenia: Slave Pits, Part 2 |
4 - 8 players |
| Sun1500 (8) |
Beginner Level |
|
This is part 2 of a two part game. Participation in part 1 is strongly encouraged.
You are one of 12 preconstructed slaves. Bound magically, you still have the use of your powers in the Arena and of course the use of Steel. Survive the battles and make it to the Great Colosseum in KOl. The winner gets his life and freedom... losers die! GM - Micah Ripley
|
| Stormfire: Arenia |
3 - 6 players |
| Fri2400 (5) |
Beginner Level |
|
The realm of Destiny and Fate, of Steel and Magic, and of Life and Death. A magic realm of multiple races and strange beasts. You have been selected by your people to help stop the Cult of Dragons from collecting the pieces of the Scepter of Balance and altering the face of the world. Your assignment is to infiltrate the Flametongue Clan and take the piece they have secured. Can you do this? We shall see... GM - Micah Ripley
|
| Stormfire: Armitech |
3 - 6 players |
| Sat1500 (6) |
Intermediate Level |
|
Your job as hired freelance warriors is to attack and secure an Armitech facility. You must take out hostiles and rescue those civilians trapped inside. What, you think it's that easy?... bring it on! GM - Micah Ripley
|
| Stormfire: Avalon Wars |
4 - 8 players |
| Fri2000 (8) |
Beginner Level |
|
What happened before Stormfire? Avalon Wars is the long anticipated prequel to the epic story which leads to Stormfire. As Earth falls to pieces under the whim of the Drallas and Oberon, King of the Mystics, hordes of unnatural creatures and curses have been unleashed upon mankind, leaving behind a wake of destruction. GM - Daniel Hunt
|
| Stormfire: Gundle Job |
2 - 6 players |
| Fri2000 (6), Sun1000 (6) |
Beginner Level |
|
You are a group of expert thieves, you have the latest gear, and you are ready for the biggest score of your life. The only problem is, you're one foot tall. You and your Gundle associates must work together to accomplish your goals. Set in the Stormfire universe and designed for gamers of all levels. GM - Jason Franks
|
| Stormfire: In the Wake, Chapter 1 |
6 - 8 players |
| Sat1000 (6), Sun1000 (8) |
Beginner Level |
|
Set in the distant future, a strange series of events have brought a union of the ancient fantasy world and the technological future together. In the chaos is the world of Stormfire. This entirely new two-chapter scenario covers the span of Stormfire from magic to mechs. Sign up for one or both chapters, but you'll be missing part of the story if you miss the first chapter. GM - Daniel Hunt
|
| Stormfire: In the Wake, Chapter 2 |
6 - 8 players |
| Sat1500 (8), Sun1500 (8) |
Beginner Level |
|
Set in the distant future, a strange series of events have brought a union of the ancient fantasy world and the technological future together. In the chaos is the world of Stormfire. This entirely new two-chapter scenario covers the span of Stormfire from magic to mechs. Sign up for one or both chapters, but you'll be missing part of the story if you miss the first chapter. GM - Daniel Hunt
|
| Stormfire: The Shell Game v1.5 |
4 - 8 players |
| Sat1000 (8), Sat2000 (7) |
Beginner Level |
|
The world of Stormfire is a world of techno-magic and political strife. For the greatest human leader to the lowest Mutant warrior, people always look behind them to see what might be coming. The Shell Game v1.5 is the upgrade of the game our designers threw at you last year. Belly up to our table, bring your pencil, dice, and don’t forget to bring you imagination. Just remember, “It’s all in your head.” GM - James Logue
|
Shadowrun, 3rd ed.
| Hawaii P.I. |
4 - 6 players |
| Fri2000 (0) |
Beginner Level |
|
In the year 2064, Hawaii isn't quite the paradise it used to be. The islands stil lure tourists from around the world, but not everyone comes for the beaches. Something sinister lurks just out of sight at every turn, from the corporate towers to the criminal underworld. And when trouble spills out of the shadows, it always seems to come looking for you. Hawaii p.i. is a Shadowrun adventure for 4 to 6 players. GM - Mason Hart
|
| Monsters Ball |
4 - 6 players |
| Sun1500 (0) |
Intermediate Level |
|
There are monsters in the Awakened World, things that go bump in the shadows, but they're not always the ones you should worry about. In the year 2064, one team of unconventional shadowrunners proves that humans are their own worst enemies, and nightmares might sometimes be their only hope. Monsters Ball is a Shadowrun adventure for 4 to 6 players. GM - Mason Hart
|
Traveller T20
| Firefly T20 |
4 - 8 players |
| Fri2000 (0), Sat1000 (0) |
Beginner Level |
|
500 years in the future, the crew of the Firefly-class transport ship Serenity scrapes out a living smuggling cargo between border worlds at the fringes of Alliance space. As a member of her crew, your job is simple: keep flying. Too bad the rest of the 'verse is out to stop you from doing just that.
Uses standard Traveller T20 rules, adapted for the setting. GM - Tim Gilheart
|
Werewolf: the Apocalypse
| Werewolf: The Great Hunt |
2 - 6 players |
| Sat2000 (4) |
Intermediate Level |
|
Everybody loves the werewolves, but what about the others -- bears, rats, cats, ravens, and lizards. You are part of a special caern that keeps Gaia's most devout wish that all her children work together. You will be taking part in the sacred rite of the Great Hunt to ensure your caern has good fortune throughout the year. GM - Jason Franks
|
| Werewolf: The Apocalypse (Introduction) |
4 - 6 players |
| Sun1000 (5) |
Beginner Level |
|
This story will take players through a pack's rite of passage and is ideal for people who have heard about Werewolf: the Apocalypse, but have never gotten the chance to play in a game before. Pre-generated characters will be provided, though players can also generate their own PC's using the rules in the WTA revised core book.
Bringing plenty of 10-sided dice is recommended. GM - Michael Parish
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Werewolf: The Forsaken
| Werewolf: The Forsaken (Demo) |
4 - 7 players |
| Sat1000 (0), Sat1500 (0) |
Beginner Level |
|
The moon is full and the werewolves will howl.
A pre-release demo of Werewolf: the Forsaken by Rick Jones, one of the authors of the game. GM - Rick J. Jones
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