Miniatures Events
On this page you will find a list of gaming events sorted alphabetically
by rules system. For a listing of all events and their time slots,
see the Gaming
Overview. You can find information on how to submit gaming events
of your own on our Gamemasters
Page.
Rogue Trader Tournament Players, please click
here for more information
on the RTTs.
Event Listing Notes
- Timeslot listings reflect the number of slots left, e.g. Fri2000 (1) means
there is one slot left in the Fri2000 slot.
- Closed events will be bold-faced in red
type, like this - Fri2000 (0)
.
Game Systems
Battletech
| Battletech: Running Battles |
5 - 10 players |
| Sat2000 (10) |
Intermediate Level |
|
Minimum age: You must be
13 years of age or older to participate in this event. Battletech Running Battles. 3025 to 3060. Level 2 rules. Clan and I.S. mechs. Battle armor will be in play. All other rules and regs are to be announced -- arrive early. Bring your own mechs if possible. GM - Marion Johnson
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Chain Reaction 2.0
| The Best Laid Plans.... |
2 - 6 players |
| Sun1000 (1) |
Beginner Level |
|
The Empire plans on intercepting a smuggled shipment of weapons. The Smugglers don't plan on giving up without a fight. The Rebels sure would like to have those weapons. The Crimelord planning to doublecross the smugglers wasn't counting on all this attention. All these factions converge on a small forest outpost for what will turn out to be a free for all. Skirmish combat in the Star Wars Universe using Chain Reaction 2.0 rules. GM - Kenneth Sidenblad
|
Classic Battletech
| Classic Battletech 3050 |
2 - 9 players |
| Fri2000 (7), Sun1000 (9) |
Beginner Level |
|
Minimum age: You must be
13 years of age or older to participate in this event. Note: Master rules (revised)
Welcome to 3050 AD! The great houses, after centuries of internal warfare and squabbling, must band together to face a new threat, one greater than any they have posed toward each other. Warriors come to claim the Inner Sphere once more as their home and their domain! Defend the Inner Sphere and life as you know it from these mysterious invaders, or come home and claim what is yours by birthright and war. Either way, climb into tons of battlemech and prove yourself. GM - Troy Whitfield
|
| War of 3039: Battle for Comm Station Zulu |
1 - 12 players |
| Sat1000 (10) |
Intermediate Level |
|
House Davion and House Kurita are at war. Each side has taken a pounding. Resupply and reinforcements are needed. You could reinforce your lines if only you could break through the system jamming the airwaves. Comm Station Zulu has the broadcast power that you need. Take it, hold it. GM - Todd Thrash
|
| War of 3039: Defend Comm Station Zulu |
1 - 12 players |
| Sat1500 (11) |
Intermediate Level |
|
House Davion and House Kurita are at war. Each side has taken a pounding. Resupply and reinforcements are needed. The winning side from Take Comm Tower Zulu now has to defend what they have captured from a new wave of assaults. Reinforcements have arrived...but have enough arrived? GM - Todd Thrash
|
D&D Miniatures
| D&D Miniatures 200pt Tournament |
4 - 16 players |
| Sun1000 (16) |
Beginner Level |
|
Magic, chaos, mayhem at Owlcon; in miniature form. D&D Miniatures Tournament 200 pt. DCI tournament rules. Must provide own miniatures, tiles, and maps. There will be a prize for top players. Beginners welcome! GM - Patty Simons
|
GW Lord of the Rings
| Lord of the Rings RTT |
4 - 20 players |
| Sat2000 (17) |
Beginner Level |
|
Special event: You must have
a Special Events badge to participate in this event. Standard LOTR RTT Tournament Rules, please see the Games Workshop Website. 300 points of either Good or Evil (You do not need both!). Players must bring 3 copies of their army list. GM - William Postell
|
Hero Scape
| Hero Scape |
2 - 8 players |
| Fri2000 (8), Sat2000 (8) |
Beginner Level |
|
Hero Scape is the miniatures battle game that covers all space and time. We will use all the expansion sets to make an enjoyable game even better. All ages of gamers welcome. Rules are easy -- this game is good for new to advanced players. GM - Dale Robertson
|
Painting
| Painting Demo |
1 - 9 players |
| Fri2000 (6) |
Beginner Level |
|
Come unwind after a long week with a a great stress reliever -- Miniature Painting. Okay, so most people reading this think I must be nuts. Yeah, in the beginning painting often generates stress for people. My goal is to help provide a smooth transition into the beginning of painting. GM - Todd Thrash
|
Pirates . . . .
| Pirates . . . . |
2 - 5 players |
| Sat2000 (4), Sun1000 (4) |
Beginner Level |
|
WizKids' "Pirates . . ." game. A "Milk-and-Cookies" sea-fight game for all ages including children ages 6 and above. This game takes 5 minutes to learn. The emphasis is on Having Fun (It's a game for crying out loud!). Errol Flynn-WannaBe Syndrome not required but encouraged. Hey, Dads! Watch your sons emerge as a modern-day "Terrors of the Caribbean" and your darling daughters become the "Scourge of the Antillies" right before your eyes and still call you "Daddy". GM - John Terry
|
Star Wars Miniatures Battles
| Star Wars: Re-Take the Tower |
1 - 6 players |
| Sat2000 (4) |
Beginner Level |
|
This is a continuation of the "Take the Tower" scenario, except players will be bringing their own army. Players will bring a 2000 SGP army, with no more than 650 SGPs going towards vehicles and/or Droids. RPG conversions, homebrew stats, etc. will need approval. Any 25mm/28mm/30mm figures are welcome as long as the stats reflect the figures fielded. For those players who do not have army available, one can be provided. GM - David Little
|
| Star Wars: Take The Tower |
1 - 6 players |
| Sat1500 (4) |
Beginner Level |
|
While the little known Death Star was still under construction, the fledgling Rebel Alliance was attempting to grab any foothold in their battle against the Empire. The Empire on the other hand was trying to thwart every avenue the Rebellion took. Take the Old Republic Communications Tower and seize the day! GM - David Little
|
Warhammer 40K
| 40K Space Hulk Bring-Em-Battle |
4 - 12 players |
| Fri2000 (8), Sun1000 (10) |
Advanced Level |
|
Your commander has chosen your team for a mission you may not return from! You are only allowed one troop type and one HQ or Elite or Sergent. Total value up to 500 points for all. The Space Hulk has an artifact on board, but watch out for Genestealers, and it is coming apart as well! You may not survive to get to the teleporter. Have Fun! GM - Brett Cimo
|
Warhammer 40k
| Warhammer 40k RTT |
4 - 32 players |
| Sat1000 (7), Sat1500 (21) |
Intermediate Level |
|
Special event: You must have
a Special Events badge to participate in this event. Minimum age: You must be
13 years of age or older to participate in this event. Standard 40k RTT Rules, 1850 points, 3 round. Players must bring a minimum of 3 copies of their army list. Special Characters are allowed. All of the RTT guidelines have been collected on a separate page. GM - William Postell
|
Warhammer Fantasy Battles
| Warhammer Fantasy Battles RTT |
8 - 30 players |
| Sun1000 (15), Sun1500 (24) |
Advanced Level |
|
Special event: You must have
a Special Events badge to participate in this event. Warhammer Fantasy Battle Rogue Trader Tournament, 2250 points, 3 rounds (scenarios), prizes for Overall, Best Army, Best Appearance, and Best Sportsman. Painting is factored into scoring but painted armies are NOT required. No special characters, no back of the book lists with the exception of Lizardmen - Southlands. Dogs of War, and Kislev are allowed. Revised magic lores for Heavens, Life and Beasts will be used.
Advance list submission for this event is preferred, but is voluntary. All of the RTT guidelines have been collected on at http://owlcon.com/rtt.php. Please contact the GM directly if you have further questions. GM - Michael "Dale" Adams
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