Live Action Role-Playing Game Events
Live Action Role Playing is alive and well at OwlCon. If you have
never tried out a "LARP" then please consider giving it a try at
OwlCon, our LARPs welcome novices. Conventions provide an ideal
one-shot environment for trying out new games.
On this page you will find a list of gaming events sorted alphabetically
by rules system. For a listing of all events and their time slots,
see the Gaming
Overview. You can find information on how to submit gaming events
of your own on our Gamemasters
Page.
Note: All LARPs are special events
and require a Special Events pass.
Event Listing Notes
- Timeslot listings reflect the number of slots left, e.g. Fri2000 (1) means
there is one slot left in the Fri2000 slot.
- Closed events will be bold-faced in red
type, like this - Fri2000 (0)
.
Game Systems
Changeling the Lost
| Changeling the Lost LARP |
15 - 60 players |
| Sat1000 (57) |
Beginner |
|
Special event: You must have
a Special Events badge to participate in this event. Minimum age: You must be
18 years of age or older to participate in this event. Arcadia. The most beautiful place you've ever been. The most terrible place you've ever been. You have escaped the horror of Faerie, but still feel the tug of its magic. Changelings are magical creatures, and this causes them trouble when interacting with humanity. If that isn't enough, they must contend with the constant fear that their former masters may capture them and return them to Arcadia. If a player wishes to make a custom character, they may come to the Camarilla table prior to the game. GM - K. Kelly Meine
|
Cthulhu Live Action (custom)
| Old School |
15 - 60 players |
| Sat2000 (48) |
Beginner |
|
Special event: You must have
a Special Events badge to participate in this event. Minimum age: You must be
18 years of age or older to participate in this event. Call of Cthulhu Live Action house-rules game! Check this space for more information later. Costumes encouraged! "Come attend the social event of the year - the wedding of two great families from Arkham, Massachusetts. Hosted at Miskatonic University, this celebration promises to be an all-out spectacular!" IMPORTANT NOTE: this event begins play at 10PM and may run as long as 8 hours. Do not show up at 8PM! GM - Michael Teegarden
|
Custom Rules
| Firefly Live Action Roleplay |
15 - 35 players |
| Sat1500 (32) |
Intermediate |
|
Special event: You must have
a Special Events badge to participate in this event. Minimum age: You must be
13 years of age or older to participate in this event. It's been a long year for the Zheng He, but a longer year for the `verse. Miranda, the Burning of Parliament, and the rise of a half-dozen groups challenging the stability of the Alliance have knocked this old relic of Earth-that-was around. The strong hand of the Niska family has kept the station in orbit and kept the fuel flowing to her customers, but things have never been so rough. Now, she's either, swear-to-Buddha, facing pirates - or the circus is in town. GM - Lorne Naff
|
Laws of the Night (Revised)
| Houston By Night |
15 - 60 players |
| Fri2000 (58) |
Beginner |
|
Special event: You must have
a Special Events badge to participate in this event. Minimum age: You must be
13 years of age or older to participate in this event. The Camarilla has control of the Bayou City. They are living in a war zone besieged by Sabbat incursions from Mexico. Tensions are high, and as a calm settles in, Kindred backslide into their favorite pastime of intrigue. This will be the start of an ongoing Larp, and players who are interested will be continuing the chronicle. From the Storytellers of the Rice Vampire Larp comes the start of another chronicle.
IMPORTANT NOTE: Play begins at 10PM, not 8PM. This event runs all night. GM - Roy Williams
|
Old World of Darkness
| Dark Shards |
7 - 15 players |
| Sat2000 (15) |
Intermediate |
|
Special event: You must have
a Special Events badge to participate in this event. Minimum age: You must be
18 years of age or older to participate in this event. The year is 2022, and things are amiss in Houston. Talismans have begun failing in their abilities, the Gift-giving spirits of the Wyld are disappearing at a terrifying rate, and the Giovanni have begun hearing whispers of a secret government project that could turn everything in this future world upside down, if not destroy it entirely. Can the blood feuds of the past be resolved and the wounds be healed in time to stop everything from turning to ruins? GM - Brandie Black
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