Tabletop Role-Playing Game Events
On this page you will find a list of tabletop role-playing gaming
events sorted alphabetically by rules system. For a listing of
all events
and
their time slots,
see the Gaming
Overview. You can find information on how to submit gaming
events of your own on our Gamemasters
Page.
Note: you should assume that pre-generated characters are provided
for an event unless otherwise stated.
Event Listing Notes
- Timeslot listings reflect the number of slots left, e.g. Fri2000 (1) means
there is one slot left in the Fri2000 slot.
- Closed events will be bold-faced in red
type, like this - Fri2000 (0)
.
Game Systems
Astro-Rangers (Beta-Test)
| Do the Mech Arena |
2 - 6 players |
| Sat1000 (6), Sun1000 (4) |
Beginner |
|
Astro-Rangers is a science fiction RPG with an emphasis on vehicle combat. Designed by Guest of Honor Aaron Allston, it features point-allocation character and vehicle design. The "Do the Mech Arena" scenario pits combat pilots and their machines against one another in a high-tech sporting environment of the future. Characters and vehicles will be provided. Care to annihilate one another with tank guns, plasma cannons, micro-rockets, and other tools of destruction? Come on by and give Astro-Rangers a try! GM - Aaron Allston
|
Call of Cthulhu
| Comfort Hills Hotel |
3 - 6 players |
| Sat1000 (0) |
Beginner |
|
Minimum age: You must be
13 years of age or older to participate in this event. Nestled deep in the Carolina foothills, a palatial estate overlooks forbidding terrain. Where once the sprawling campus served as a retreat for countless visitors, now the Comfort Hills Hotel has become a nexus for evil. Your handful of volunteers have been drawn to this location for various reasons, but now you all have to face the horrors contained within or join its unholy legion.
GM - Josef Molnar
|
| Midnight Snack |
3 - 6 players |
| Fri2000 (0) |
Beginner |
|
Minimum age: You must be
13 years of age or older to participate in this event. A series of mysterious deaths in the woods around Arkham is threatening to unravel the facade of safety around the town, leading the city to call in the investigators for help. Will you conquer your fears and root out the evil, or will you become just another midnight snack?
GM - Josef Molnar
|
| Miskatonic Legacies/1st Semester |
4 - 6 players |
| Sat2000 (3) |
Beginner |
|
Minimum age: You must be
18 years of age or older to participate in this event. Miskatonic Legacies/1st Semester takes place during the first semester of a group of students at fabled Miskatonic University in Arkham, Massachusetts. This is the first episode of the upcoming Miskatonic Legacies campaign, which is to be published by Chaosium in the future. Come play it before it hits the shelves! GM - Doyle Tavener
|
| Miskatonic Legacies/2nd Semester |
4 - 6 players |
| Sun1000 (4) |
Beginner |
|
Minimum age: You must be
18 years of age or older to participate in this event. Miskatonic Legacies/2nd Semester takes place during the second semester of a group of students at fabled Miskatonic University in Arkham, Massachusetts. This is the second episode of the upcoming Miskatonic Legacies campaign, which is to be published by Chaosium in the future. Come play it before it hits the shelves! You do not need to have played the 1st semester round to play this round, but it does help! GM - Doyle Tavener
|
D&D 3.5
| Astral Castle |
4 - 8 players |
| Sat1000 (6), Sun1000 (5) |
Beginner |
|
Minimum age: You must be
13 years of age or older to participate in this event. Astral Castle is exactly how it sounds. There is a legendary chest of Vegtam the Wanderer, for which many adventurers have only returned in astral form, and who in turn still haunt this very castle. Your handful of adventurers must open the heavy wooden gate to the haunted castle and face all encounters in each room to get to his treasure. By the way: take caution of the Golden Star of Protection. GM - Meranda Puryear
|
| Dragon's Haven |
1 - 9 players |
| Sat1500 (1) |
Beginner |
|
Minimum age: You must be
13 years of age or older to participate in this event. Some have come for glory, others have come just for the money; however, one amongst you seeks a lost sibling whose captor is leaving a trail of bodies that even the blind could follow. The mountain village of Dragon's Haven is under attack from an unknown source. People have been disappearing at night without a trace; the village has put out a call to any who can end the fear and (hopefully) return their lost loved ones. Can you save the village before you become just another body? GM - Jason Pruett
|
| Hex Marks The Spot |
4 - 8 players |
| Fri2000 (6), Sun1500 (8) |
Beginner |
|
Minimum age: You must be
13 years of age or older to participate in this event. An aged mage has given a handful of adventurers a map and a task. He wants a statuette made of pure obsidian and one made of pure white quartz. The problem is that he is too old to go himself, and they are guarded by all sorts of nasties. On the plus side, you get to keep the rest of the loot for yourselves. GM - Lucas Puryear
|
| Into the Darkness, Part One |
4 - 8 players |
| Fri2000 (0) |
Intermediate |
|
Minimum age: You must be
13 years of age or older to participate in this event. Our intrepid heroes have fought their way through the caverns of the lich dragon and found a dark portal hovering in the mist. Their nemesis has escaped through this portal just as the party entered the room, his minions close on their heels. Do they enter the portal or stand and fight? A wrong choice will mean death, but a correct choice will mean glory and riches beyond their wildest dreams....
Part One. Look for the journey Into The Darkness to continue in Part Two! For more information, join the owlconintothedarkness yahoo group. GM - Benjie Richardson
|
| Into the Darkness, Part Two |
4 - 8 players |
| Sat2000 (0) |
Intermediate |
|
Minimum age: You must be
13 years of age or older to participate in this event. The characters have fought their way through the lich dragon's lair only to have him escape before their very eyes. They've made their choices and must now follow through to find the glory and gold they are looking for. But there's one thing they haven't expected: A visit from a rival group looking for the same thing....
Part Two of the Into the Darkness adventure. For more information, join the owlconintothedarkness Yahoo group. GM - Benjie Richardson
|
| Master Maze Tournament: Round 1 |
4 - 12 players |
| Sat1000 (0), Sat1500 (1), Sat2000 (9) |
Intermediate |
|
Twelve strangers have come to Old Red's Inn, at the tip of the Dragonspine Mountains, in search of treasure. Here, "Old Red" himself, Beorin, will serve you ale and tell you stories from his adventuring days. And when you're ready, he'll show you the way to the Caves of Forethought or the Halls of Afterthought, and promise to keep a room for you if you return. The popular tournament returns, with an extra first round slot! GM - Greg Morrow
|
| Master Maze Tournament: Round 2 |
4 - 12 players |
| Sun1000 (12) |
Intermediate |
|
For players advancing from Round 1 only. Learn the final secrets of Big Red's Inn. Seize the treasures therein, or perish, and either way learn the name of the game. NOTE: Do not sign up for this game slot ahead of time! You may want to leave this time slot open in case you are able to advance to this level. GM - Greg Morrow
|
| World of Amber |
4 - 6 players |
| Sat1500 (6), Sun1500 (6) |
Beginner |
|
Minimum age: You must be
13 years of age or older to participate in this event. The story begins in a rustic village with a small group of hometowners trying to make it big. When Shonda Santini, mistress of the dance and her world famous bard show comes through the sleepy village needing more laborers, it seems like an excellent opportunity to hit the road.
But it's a long way to the big city where the next show is being held and many dangers exist on the road. GM - James Stockbridge
|
D&D 3.5 Eberron
| Eberron Expeditions - Mourneland |
4 - 6 players |
| Sat1000 (0), Sun1000 (0) |
Intermediate |
|
Minimum age: You must be
13 years of age or older to participate in this event. All who died on the day of Mourning are lost. They cannot be returned to life, but that is not to say that they can’t be laid to rest. It is into this nightmare that you have been sent to retrieve a single body. House Kundarak has hired House Tharashk to recover the mortal remains of Trevur Toldorath. To this end, they have gathered supplies, outfitted a ship, and put together a team to search all of the Mourneland if necessary. For more information, join the EberronExpeditions Yahoo group. GM - Cameron Orwin
|
D20 Modern
| Exorsystems, Part One |
2 - 6 players |
| Fri2000 (2) |
Beginner |
|
ExorSystems Inc™ is the leader in professional paranormal research and extermination. The high standards of scientific scrutiny, ethical business practices, and full company/client disclosure makes our franchises the leader in the business! The Exorsystems Houston Franchise is currently looking for qualified applicants! If the paranormal does not frighten you, apply today! GM - John Dorman
|
| Exorsystems, Part Two |
2 - 6 players |
| Sat1000 (4) |
Beginner |
|
Part Two: Business has been busier than usual. Something big and nasty is coming and only the Exorsystem team has the tools to deal with it. Playing in the first slot is not required to play in this slot. GM - John Dorman
|
Dark Ages: Fae
| Dark and Stormy Night |
4 - 7 players |
| Sat1500 (4), Sun1500 (5) |
|
|
Minimum age: You must be
13 years of age or older to participate in this event. Hungary, 1133. Fleeing from invasion of mortals, your party has traveled the long path eastward to the mysterious Krive. Few who have met him survive, and fewer still return sane. Tonight is the night of the meeting with this mysterious leader, who is willing to offer you military assistance in eradicating the human menace -- on only one condition... GM - Mandy Oviatt
|
deadEarth
| deadEarth |
4 - 6 players |
| Sat1500 (3), Sat2000 (5) |
Intermediate |
|
Minimum age: You must be
18 years of age or older to participate in this event. A short time from now the world as you know it will change. The Earth will die in a bath of post-apocalyptic radiation. Years later, the most vile of all viruses, humans, will crawl out from the cracks they have survived in, and will wage war once again. This time will be known as deadEarth.
Welcome to deadEarth, a post apocalypse adventure. If you're lookin' for world war, ravenous mutants, and reckless adventure, then you came to the right place. deadEarth is a world that was built on those ideas and a single belief, That which does not kill us, makes us stronger. Get ready for the most brutally realistic role playing experience you'll ever have.
GM - Dale Robertson
|
Deadlands D20
| Deadlands D20 - Down the River |
3 - 6 players |
| Sun1500 (4) |
Beginner |
|
It's 1875 in the Weird West... Nacogdoches... and someone else's problem becomes your opportunity! "Why, pahd-nuh - some 'stuff' spilled in the Angelina River. Nip on downstream a spell and make sure everything is... uh... ok!" How much trouble could that be? A Deadlands D20 single-round adventure featuring heavy role-play and table-top tactics. A basic familiarity with the D20 rule set is all that is required. GM - Joe Wolf
|
Deadlands Reloaded
| Deadlands the Weird West Reloaded |
3 - 8 players |
| Sat1000 (7), Sun1000 (8) |
Beginner |
|
Minimum age: You must be
18 years of age or older to participate in this event. It was not a quiet night: a sudden storm blew across the farmlands, bringing thunder and lightning. An old man and his wife looked out at the storm. They did not listen to the radio, so they didn't hear the news. They didn't try to call anyone, so they didn't know their phone lines had been cut. They did not know there had been a jailbreak. They did not know a guard had been taken hostage by four convicts, convicts who had then seized a van on the highway, or the effect it would have on them.
GM - Roscoe Gibson
|
Decurion
| Now Is the Time for All Good Men |
4 - 6 players |
| Sun1000 (6) |
Beginner |
|
A media obsessed tyrant has seized control of the nation with unlimited bread and circuses. Small factions have realized the tyrant for what he is and have vowed to destroy him or die trying. In a world where you can trust no one, you have to survive. A new RPG with radical new creation and mechanics. Much like other dark RPGs, only fun. GM - Glen Welch
|
EarthDawn
| Journey to Lang |
3 - 6 players |
| Fri2000 (5) |
Beginner |
|
"Before science, before history, an era of magic existed in our world's dim past. It was an age of heroes, an age of fantastical deeds and mythical stories. In this Age of Legend, bold heroes from all across Barsaive band together - ready to fight for life and freedom against the remaining Horrors and the oppressive Theran Empire, which seeks to bend the rebellious province again to their yoke." GM - Brandon Plunkett
|
| Ustrect Tomb |
4 - 6 players |
| Sat1000 (4) |
Intermediate |
|
It was an age of heroes, an age of fantastical deeds and mythical stories. In this Age of Legend, bold heroes from all across Barsaive band together — ready to fight for life and freedom against the remaining Horrors and the oppressive Theran Empire, which seeks to bend the rebellious province again to their yoke. Through noble deeds and sacrifice, the heroes of the world forge Barsaive’s future, arming themselves for their daunting task with powerful magical spells and treasures. GM - Brandon Plunkett
|
Feng Shui
| Heroes of the New Wave! |
4 - 6 players |
| Sat1000 (0) |
Beginner |
|
Minimum age: You must be
13 years of age or older to participate in this event. Welcome to the Pulp 80s. A time when the music video was mankind's greatest artistic achievement and rock star scientists with skinny ties went mano-a-mano with the forces of evil. "Heroes of the New Wave" is an adventure using the Feng Shui rules in a different setting. Familiarity with the rules is useful but not necessary. An appreciation for 80s pop culture is more useful, but also not necessary. GM - Theron Bretz
|
GURPS
| GURPS Prime Directive |
3 - 10 players |
| Sat2000 (9), Sun1000 (9), Sun1500 (9) |
Intermediate |
|
Minimum age: You must be
13 years of age or older to participate in this event. Conspiracy is rife through the Federation! Your crack team must unlock the key, or watch the prime directive be outlawed! Players should know that GURPS Prime Directive takes only the original series and the animated series as canon due to licensing issues. Apologies to fans of Next Gen., D.S. 9, Voyager, et al! GM - Thomas Diener
|
GURPS - Modern / Magic
| For the Greater Good |
3 - 6 players |
| Sun1000 (3) |
Beginner |
|
In a world where Mages keep the Mundane as quasi-pets for their "protection", it is inadvisable to try to upset the status quo. However, when you're a Player Character, you never do what's advisable. :) GM - Micah Staggs
|
GURPS WWII/Horror
| The Horrors of War |
3 - 8 players |
| Sat1500 (6) |
Beginner |
|
Minimum age: You must be
13 years of age or older to participate in this event. Hürtgenwald: October 1944. This area has seen some of the fiercest fighting since Normandy, but what happens next will force these adversaries to unite if they want to survive.
GM - Al Griego
|
Hunter: The Reckoning
| Discover the Truth of the Night! |
2 - 6 players |
| Fri2000 (6), Sat1000 (5) |
Beginner |
|
Minimum age: You must be
13 years of age or older to participate in this event. In the modern world, much that occurs at night rules the day....yet is ever unknown. Discover the terrible dark truth of what rules the shadows. Strike a blow for freedom, for humanity, for here begins...The Reckoning. GM - Paul Amici
|
King Arthur Pendragon, 5E
| King Arthur and the Castle of Bones |
4 - 7 players |
| Fri2000 (6) |
Intermediate |
|
Minimum age: You must be
13 years of age or older to participate in this event. Complete was the prison of Gwair in Caer Sidi; A heavy blue chain firmly held the youth; And for the Spoils of Annwn gloomily he sings, And till doom shall continue his lay. Thrice the fullness of Prydwn we went into it. And when we went with Arthur in his splendid labours, Except seven, none returned from Caer Sidi.
Journey with Arthur to the Castle of Bones to rescue Gwair. Will you be one of the seven to return? GM - Doyle Tavener
|
Mazes & Minotaurs (Revised 1987 Edition)
| Mazes & Minotaurs - Labyrinth of Madness! |
3 - 6 players |
| Fri2000 (3) |
Beginner |
|
Minimum age: You must be
13 years of age or older to participate in this event. What if the first great RPG had been inspired by Greek mythology and "Sword & Sandal" movies? That's the question answered by Mazes & Minotaurs, the greatest RPG that never was. Sail into danger! Explore the Labyrinth of Madness in a quest to appease an angry god!
(All players will receive a copy of the game rules and supplements on CD for participating.) GM - Theron Bretz
|
Mutants & Masterminds 2E
| Agents of CHIMERA |
4 - 6 players |
| Sat2000 (3), Sun1500 (3) |
Beginner |
|
The reality-warping Metastorm turns people into super-humans, animals into monsters and places into... very strange places. As a super-powered agent of CHIMERA, your job is to be the first one there in the aftermath of a Metastorm and pick up the pieces. When the quiet town of Manitou Springs, CO is struck by one of the largest Metastorms in history, CHIMERA Corps is first on the scene to save the day.
GM - Rick Jones
|
| The Laboratory of Doctor Nefarious! |
3 - 6 players |
| Sat1000 (3), Sat1500 (0) |
Beginner |
|
The notorious Doctor Nefarious is threatening the entire world with his dastardly Tectonic DisasteRay, and only the earth's premier superteam can stop him! Locate his secret laboratory! Survive his deadly traps! Defeat his army of trained mercenaries and killer robots! Face off against the fearsome Consortium of Villainy! Foil Doctor Nefarious' evil scheme, or the world is doomed! GM - Reed Macomber
|
Nemesis-Remix
| Rocking Olympus |
6 - 8 players |
| Sat2000 (8) |
Beginner |
|
Minimum age: You must be
13 years of age or older to participate in this event. Mega, Darkbow, Aura, Chi, Jilith Max, Riot and Mentalmancer: They are the world's most powerful teen superheroes. They are Youthquake! For months a super-powered gang known as the Horde have laid waste to town after town, starting in southern Kansas and moving through Oklahoma. Now they have crossed the Red River and must face Youthquake in a no-holds-barred street-shattering battle. Drop us a line at Nemowlcongame(at)Channelmlive.com for updates and info on the game.
GM - Malcolm Harris
|
Paranoia
| King in Yellow Clearance |
4 - 6 players |
| Sun1500 (0) |
Beginner |
|
Greetings Troubleshooters! Friend Computer needs your assistance to find and punish the Commie Mutant Traitor Hast-R. Also, could you find out what happened to the last 483 troubleshooters Friend Computer has sent to find Hast-R? GM - Glen Welch
|
Renaissance: The Rebirth
| Sand, Monsters, More Sand, Treasure! |
1 - 9 players |
| Sat2000 (9) |
Beginner |
|
Minimum age: You must be
13 years of age or older to participate in this event. The desert beyond the mountains was once no more deadly than any other. Since the Demon Wars three gen's ago, however, the desert's very form has been twisted into a scorching nightmarish wasteland. The war is over, though; time passes and the threat begins to fade. For those not faint of heart, vast cities and ruined forts lie open for looting beyond the civilized boundaries. Can you handle the danger and secure a life of wealth for yourself, or are you faint of heart? GM - Jason Pruett
|
Savage Worlds
| Savage Adventures on the High Seas |
2 - 6 players |
| Fri2000 (5) |
Beginner |
|
Get ready for a Savage adventure on the high seas. Trouble lurks on the high seas. A not-so-bon voyage becomes increasingly tense. Are the passengers going mad? Is it just coincidence? Or is there something sinister lurking somewhere in the depths? A 1920's era game sutiable to players of all experiences. The system is a hybrid Mini-RP system that is Fast, Fun, and Furious! GM - Roscoe Gibson
|
Scion
| North American Nuisance |
3 - 6 players |
| Sun1000 (5) |
Beginner |
|
Comic Books, 50's Television, and Christmas Cookies, and that's just the opening score! Epic style action in High-Definition 1080i stereo surround-sound will be a once-in-a lifetime event that will leave a scar or crater across the country (your choice). Noone will be admitted during the Big Dance Number! Because this is a hero-enhanced game, movie-style stunts are encouraged. Heroes only need apply! GM - Morgan Oviatt
|
| Of Shadows Yet to Come |
4 - 6 players |
| Fri2000 (6) |
Beginner |
|
The Gods are real, but can their children work together? Will the Japanese and the Greek yuppies be able to resist their budding love affair, or will the Viking botch it all up? Can the Voodoo mortician stay sober long enough to keep the Aztec priest from sacrificing her heart to his father? And what secrets is the Egyptian lawman keeping? Noone will be admitted during the "Greasy Wheel" finale! Because this is a hero-enhanced game, movie-style stunts are encouraged. Heroes only need apply! GM - Morgan Oviatt
|
Seventh Sea
| Razor's Edge |
4 - 6 players |
| Sat2000 (3) |
Intermediate |
|
Minimum age: You must be
13 years of age or older to participate in this event. A series of grisly murders. A community in panic. A killer on the loose. Can the heroes find the one responsible for the mayhem and end the bloodshed? 7th Sea is swashbuckling fantasy, and this adventure combines combat and detective work. GM - Glen Welch
|
| Stolen Virtue: The Taking of Nettchen Hörcht |
2 - 8 players |
| Sat1000 (5), Sun1500 (7) |
Beginner |
|
The Schwartzen Walden, home of many dark creatures of Eisen legend! Horrors never before exposed to the candle of truth, and worse, stalk those gnarled woods. But today, so does an innocent girl on the cusp of womanhood, Nettchen Hörcht, a noble’s daughter. The beauty was stolen away three days ago as she explored the bank of the Südlache in broad daylight. Great treasures have been offered for her safe return, even her hand and dowery should you desire it…but is the reward worth the sacrifice? GM - Marion Carpenter Jr.
|
| The Quest for St. Gregor's Shield |
3 - 7 players |
| Fri2000 (3), Sat1500 (3) |
Beginner |
|
Minimum age: You must be
13 years of age or older to participate in this event. Hendryk Brandt has finally found the woman of his dreams, Eisenfursten (Iron Prince) Posen. He will do anything for her attention, flowers, candy, etc. His pursuit has left him the last suitor standing. So far she has returned his affection by breaking his arm for waking her up in the middle of the night with a serenade! Will the party help him find a way to woo his lady love, or will the entire Posen court have to continue to put up with his sad puppydog eyes? Never the same game twice. GM - Deborah Kent
|
Shadowrun 4E
| For Elves About to Rock |
4 - 6 players |
| Sat1000 (0), Sat1500 (0) |
Beginner |
|
Being in the limelight is a piece of cake, but what is even better is the perfect Mr. Johnson coming along to amp up the action. Who would ever suspect you and your bandmates were the best runners this side of the astral plane? So what's different about this job? Grab your guitar, your PDA and your Fichetti Security 600 and find out. Oh, and try not to get recognized this time. GM - Jane Bretz
|
| Parts Unknown |
4 - 6 players |
| Sun1500 (0) |
Beginner |
|
In 2070, a miracle of science can seem like a deal with the devil. Life makes compromises with technology, and people surrender pieces of themselves to become more--and less--than human. But how much is too much? And when you've passed the point of no return, what hope is there for redemption?
GM - Mason Hart
|
| The Little Things |
4 - 6 players |
| Fri2000 (0) |
Beginner |
|
Minimum age: You must be
13 years of age or older to participate in this event. In the fiercely competitive arena of high-tech research and development, there's big money in small-scale, and nanoscale means billions. A breakthrough in nanotechnology is something that people will kill to achieve, or die to protect. In the corporate towers of 2070, life is cheap and the phrase "cutting edge" can be all too literal. GM - Mason Hart
|
Star Wars RPG Revised (not Saga)
| Vaders Shadow |
3 - 5 players |
| Sat2000 (0) |
Intermediate |
|
Minimum age: You must be
18 years of age or older to participate in this event. No single image strikes more fear into the hearts of the Rebel Alliance than the masked face of Lord Vader. But is Lord Vader what he appears to be? Is he alone in his religion? Travel strange worlds, darkened temples and abandoned forests to uncover what lies behind the fear of the black mask of Lord Vader. GM - David Whitfield
|
The Dying Earth RPG
| The Enchiridion of Vortash |
2 - 6 players |
| Sun1500 (4) |
Intermediate |
|
Minimum age: You must be
18 years of age or older to participate in this event. The Enchiridion of Vortash has been unearthed! This fabled tome is one of the wonders of lost aeons past, which holds a vast amount of knowledge! Unfortunately, the tome is truculent, verbose, and regards it new 'masters' as having the intellectual capacity of precocious morons. You and your rather dubious fellows have been tasked to transport said tome to white-walled Kaiin. Assuming, of course, that you are not devoured by erbs, visps, asms or the occasional punctilious deodand upon the road. GM - Doyle Tavener
|
The Shab-Al-Hiri Roach
| How I Learned to Stop Worrying, Love Roach |
2 - 6 players |
| Sat1500 (5) |
Beginner |
|
4 parts rpg, 3 parts black comedy, 2 parts tactical simulation of academic politics, marinated in H P Lovecraft, and seasoned with a dash of Edward Gorey. Shab-Al-Hiri Roach asks the question: “Are you willing to swallow a soul-eating telepathic insect bent on destroying human civilization?” and its corollary, “Even if it gets you tenure?” and then answers them in 4-6 hours, all without the use of a GM. 20’s-era costumes are encouraged! See www.bullypulpitgames.com/games/index.php?game=roach. GM - Todd Cole
|
Tunnels & Trolls 5E
| Mizar's First Challenge |
3 - 6 players |
| Sat1000 (6), Sun1000 (6) |
Beginner |
|
Rumors abound about the eastern end of the Dragon continent of Trollworld. Now the wizard Mizar has hired you to travel to the far east in search of "The Striking Eye". You stand before his magic portal in Khost and prepare to enter the Dragon's Stones. GM - Herbert Nowell
|
Witch Girls Adventures
| Which Witch Did the Switch? |
4 - 6 players |
| Sun1000 (5) |
Beginner |
|
Trinity Stone is a small school of magic hidden in the heart of Dallas away from prying mortal eyes. But that was before its "Cloud Crystal" was stolen! If it's not returned within 24 hours, the school will fade into mundane reality. Someone has stolen your school's most precious artifact. You and your friends must use your brains, bravery, and every spell at your disposal to find it...or else. Drop us a line at WGowlcongame(at)Channelmlive.com for updates and info on
the game.
GM - Malcolm Harris
|
Witch-Girls Adventures
| Harry Potter and the Jade Clock |
4 - 7 players |
| Sat1500 (2) |
Beginner |
|
When Ginny Weasley receives a strange clock from her parents, she becomes the target of a mysterious group of warrior-students trained in the art of Chinese magic and martial arts. Join Harry and his friends and foes alike as they team up to save the wizarding world from a threat that just may be more dangerous than "You-Know-Who". Drop us a line at HPowlcongame(at)Channelmlive.com for updates and info on the game.
GM - Malcolm Harris
|
World of Warcraft RPG
| For the Warchief! |
3 - 6 players |
| Sat2000 (3) |
Beginner |
|
"For the Horde, huh? If ya ask me, the real Horde shouldn't involve those rotting corpses and sniveling elves." - Granokk Somewhere, someone got wise to your mission and sabotaged the zep. Now, surrounded by Alliance and god knows what else, it's time to find out who's responsible.. and show 'em a thing or two. GM - Micah Staggs
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